That's just a warning and isn't critical. - ScarT
Den 2010 8 6 19:07 skrev "Dexter Haslem" <[email protected]>: > Have you renamed your project's target names? The error seems to be > related to that. > > From the SDK wiki: > "Right click on the client and server projects in VS and go to > Properties > Configuration > General. Change Target Name to client and > server respectively." > > Try this and let us know what errors you still get. > > On Fri, Aug 6, 2010 at 10:58 AM, Tobias Kammersgaard > <[email protected]> wrote: >> Show us a list of ignored libraries. >> >> - ScarT >> >> Den 2010 8 6 18:31 skrev "Jordan Friendshuh" <[email protected]>: >>> k, I already had that. Thanks though. >>> >>> >>> >>> >>> >>> ________________________________ >>> From: Tom Edwards <[email protected]> >>> To: Discussion of Half-Life Programming <[email protected] > >>> Sent: Fri, August 6, 2010 2:15:49 AM >>> Subject: Re: [hlcoders] String_base error >>> >>> He meant libcmtd. >>> >>> --- On Thu, 5/8/10, Jordan Friendshuh <[email protected]> wrote: >>> >>>> From: Jordan Friendshuh <[email protected]> >>>> Subject: Re: [hlcoders] String_base error >>>> To: "Discussion of Half-Life Programming" < >> [email protected]> >>>> Date: Thursday, 5 August, 2010, 23:55 >>>> that made everything fail. >>>> >>>> >>>> >>>> >>>> ________________________________ >>>> From: Tobias Kammersgaard <[email protected]> >>>> To: Discussion of Half-Life Programming < [email protected]> >>>> Sent: Wed, August 4, 2010 12:21:05 AM >>>> Subject: Re: [hlcoders] String_base error >>>> >>>> Visual Studio 2010 works just fine. Both debug, and release >>>> builds. I don't >>>> have any code handy right now, but I'll show you my >>>> settings once I do. >>>> >>>> Meanwhile try adding libcmt to the list of ignored >>>> libraries (in the Linker >>>> options). >>>> >>>> - ScarT >>>> >>>> Den 2010 8 4 03:58 skrev "Jordan Friendshuh" <[email protected]>: >>>> Hi. I am new to coding and am having an issue. >>>> I'm using Visual Studio >>>> 2010 >>>> editing Game_HL2-2005 in the single player mod option for >>>> regular HL2. >>>> Without >>>> making any changes to the files except the "fix debug >>>> compilation", the >>>> build >>>> fails. It has to do with the linker and not being >>>> able to find string_base >>>> or >>>> something. Can anyone help me? This is what it >>>> says when you build. >>>> >>>> ------ Build started: Project: client_hl2, Configuration: >>>> Debug HL2 Win32 >>>> ------ >>>> Build started 8/3/2010 8:40:01 PM. >>>> InitializeBuildStatus: >>>> Creating "Debug HL2\client_hl2.unsuccessfulbuild" because >>>> "AlwaysCreate" >>>> was >>>> specified. >>>> ClCompile: >>>> All outputs are up-to-date. >>>> All outputs are up-to-date. >>>> All outputs are up-to-date. >>>> ManifestResourceCompile: >>>> All outputs are up-to-date. >>>> C:\Program >>>> Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(990,5): >>>> warning MSB8012: TargetPath(C:\Crazy >>>> Weapons\src\cl_dll\Debug >>>> HL2\client_hl2.dll) does not match the Linker's OutputFile >>>> property value >>>> (C:\Crazy Weapons\src\cl_dll\Debug HL2\client.dll). This >>>> may cause your >>>> project >>>> to build incorrectly. To correct this, please make sure >>>> that $(OutDir), >>>> $(TargetName) and $(TargetExt) property values match the >>>> value specified in >>>> %(Link.OutputFile). >>>> C:\Program >>>> Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(992,5): >>>> warning MSB8012: TargetName(client_hl2) does not match the >>>> Linker's >>>> OutputFile >>>> property value (client). This may cause your project to >>>> build incorrectly. >>>> To >>>> correct this, please make sure that $(OutDir), >>>> $(TargetName) and >>>> $(TargetExt) >>>> property values match the value specified in >>>> %(Link.OutputFile). >>>> Link: >>>> All outputs are up-to-date. >>>> Manifest: >>>> All outputs are up-to-date. >>>> BscMake: >>>> All outputs are up-to-date. >>>> CustomBuildStep: >>>> Description: Copying to destination folder >>>> 1 file(s) copied. >>>> FinalizeBuildStatus: >>>> Deleting file "Debug HL2\client_hl2.unsuccessfulbuild". >>>> Touching "Debug HL2\client_hl2.lastbuildstate". >>>> >>>> Build succeeded. >>>> >>>> Time Elapsed 00:00:03.32 >>>> ------ Build started: Project: server_hl2, Configuration: >>>> Debug HL2 Win32 >>>> ------ >>>> Build started 8/3/2010 8:40:06 PM. >>>> InitializeBuildStatus: >>>> Touching "Debug HL2\server_hl2.unsuccessfulbuild". >>>> ClCompile: >>>> All outputs are up-to-date. >>>> All outputs are up-to-date. >>>> All outputs are up-to-date. >>>> All outputs are up-to-date. >>>> ManifestResourceCompile: >>>> All outputs are up-to-date. >>>> C:\Program >>>> Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(990,5): >>>> warning MSB8012: TargetPath(C:\Crazy >>>> Weapons\src\dlls\Debug >>>> HL2\server_hl2.dll) >>>> does not match the Linker's OutputFile property value >>>> (C:\Crazy >>>> Weapons\src\dlls\Debug HL2\server.dll). This may cause your >>>> project to build >>>> incorrectly. To correct this, please make sure that >>>> $(OutDir), $(TargetName) >>>> and >>>> $(TargetExt) property values match the value specified in >>>> %(Link.OutputFile). >>>> C:\Program >>>> Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(992,5): >>>> warning MSB8012: TargetName(server_hl2) does not match the >>>> Linker's >>>> OutputFile >>>> property value (server). This may cause your project to >>>> build incorrectly. >>>> To >>>> correct this, please make sure that $(OutDir), >>>> $(TargetName) and >>>> $(TargetExt) >>>> property values match the value specified in >>>> %(Link.OutputFile). >>>> Link: >>>> Creating library Debug HL2\server.lib and >>>> object Debug HL2\server.exp >>>> LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with >>>> use of other >>>> libs; >>>> use /NODEFAULTLIB:library >>>> choreoobjects.lib(choreoevent.obj) : error LNK2019: >>>> unresolved external >>>> symbol >>>> "public: static void __cdecl >>>> std::_String_base::_Xran(void)" >>>> (?_x...@_string_base@std@@SAXXZ) referenced in function >>>> "public: class >>>> std::basic_string<char,struct >>>> std::char_traits<char>,class >>>> std::allocator<char> >>>> > & __thiscall std::basic_string<char,struct >>>> std::char_traits<char>,class >>>> std::allocator<char> >::erase(unsigned >>>> int,unsigned int)" >>>> (?er...@?$basic_string@du?$char_tra...@d@std@@v?$alloca...@d@2@@std@ >>>> @qaeaa...@ii@Z) >>>> >>>> choreoobjects.lib(choreoevent.obj) : error LNK2019: >>>> unresolved external >>>> symbol >>>> "public: static void __cdecl >>>> std::_String_base::_Xlen(void)" >>>> (?_x...@_string_base@std@@SAXXZ) referenced in function >>>> "protected: bool >>>> __thiscall std::basic_string<char,struct >>>> std::char_traits<char>,class >>>> std::allocator<char> >::_Grow(unsigned int,bool)" >>>> (?_g...@?$basic_string@du?$char_tra...@d@std@@v?$alloca...@d@2@@std@ >>>> @iae_n...@z) >>>> Debug HL2\server.dll : fatal error LNK1120: 2 unresolved >>>> externals >>>> >>>> Build FAILED. >>>> >>>> Time Elapsed 00:00:43.60 >>>> ========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 >>>> skipped ========== >>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the >>>> list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the >>>> list archives, please >>>> visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the >>>> list archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >> please >>> visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

