That's just a warning and isn't critical.

- ScarT

Den 2010 8 6 19:07 skrev "Dexter Haslem" <[email protected]>:
> Have you renamed your project's target names? The error seems to be
> related to that.
>
> From the SDK wiki:
> "Right click on the client and server projects in VS and go to
> Properties > Configuration > General. Change Target Name to client and
> server respectively."
>
> Try this and let us know what errors you still get.
>
> On Fri, Aug 6, 2010 at 10:58 AM, Tobias Kammersgaard
> <[email protected]> wrote:
>> Show us a list of ignored libraries.
>>
>> - ScarT
>>
>> Den 2010 8 6 18:31 skrev "Jordan Friendshuh" <[email protected]>:
>>> k, I already had that. Thanks though.
>>>
>>>
>>>
>>>
>>>
>>> ________________________________
>>> From: Tom Edwards <[email protected]>
>>> To: Discussion of Half-Life Programming <[email protected]
>
>>> Sent: Fri, August 6, 2010 2:15:49 AM
>>> Subject: Re: [hlcoders] String_base error
>>>
>>> He meant libcmtd.
>>>
>>> --- On Thu, 5/8/10, Jordan Friendshuh <[email protected]> wrote:
>>>
>>>> From: Jordan Friendshuh <[email protected]>
>>>> Subject: Re: [hlcoders] String_base error
>>>> To: "Discussion of Half-Life Programming" <
>> [email protected]>
>>>> Date: Thursday, 5 August, 2010, 23:55
>>>> that made everything fail.
>>>>
>>>>
>>>>
>>>>
>>>> ________________________________
>>>> From: Tobias Kammersgaard <[email protected]>
>>>> To: Discussion of Half-Life Programming <
[email protected]>
>>>> Sent: Wed, August 4, 2010 12:21:05 AM
>>>> Subject: Re: [hlcoders] String_base error
>>>>
>>>> Visual Studio 2010 works just fine. Both debug, and release
>>>> builds. I don't
>>>> have any code handy right now, but I'll show you my
>>>> settings once I do.
>>>>
>>>> Meanwhile try adding libcmt to the list of ignored
>>>> libraries (in the Linker
>>>> options).
>>>>
>>>> - ScarT
>>>>
>>>> Den 2010 8 4 03:58 skrev "Jordan Friendshuh" <[email protected]>:
>>>> Hi. I am new to coding and am having an issue.
>>>> I'm using Visual Studio
>>>> 2010
>>>> editing Game_HL2-2005 in the single player mod option for
>>>> regular HL2.
>>>> Without
>>>> making any changes to the files except the "fix debug
>>>> compilation", the
>>>> build
>>>> fails. It has to do with the linker and not being
>>>> able to find string_base
>>>> or
>>>> something. Can anyone help me? This is what it
>>>> says when you build.
>>>>
>>>> ------ Build started: Project: client_hl2, Configuration:
>>>> Debug HL2 Win32
>>>> ------
>>>> Build started 8/3/2010 8:40:01 PM.
>>>> InitializeBuildStatus:
>>>> Creating "Debug HL2\client_hl2.unsuccessfulbuild" because
>>>> "AlwaysCreate"
>>>> was
>>>> specified.
>>>> ClCompile:
>>>> All outputs are up-to-date.
>>>> All outputs are up-to-date.
>>>> All outputs are up-to-date.
>>>> ManifestResourceCompile:
>>>> All outputs are up-to-date.
>>>> C:\Program
>>>> Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(990,5):
>>>> warning MSB8012: TargetPath(C:\Crazy
>>>> Weapons\src\cl_dll\Debug
>>>> HL2\client_hl2.dll) does not match the Linker's OutputFile
>>>> property value
>>>> (C:\Crazy Weapons\src\cl_dll\Debug HL2\client.dll). This
>>>> may cause your
>>>> project
>>>> to build incorrectly. To correct this, please make sure
>>>> that $(OutDir),
>>>> $(TargetName) and $(TargetExt) property values match the
>>>> value specified in
>>>> %(Link.OutputFile).
>>>> C:\Program
>>>> Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(992,5):
>>>> warning MSB8012: TargetName(client_hl2) does not match the
>>>> Linker's
>>>> OutputFile
>>>> property value (client). This may cause your project to
>>>> build incorrectly.
>>>> To
>>>> correct this, please make sure that $(OutDir),
>>>> $(TargetName) and
>>>> $(TargetExt)
>>>> property values match the value specified in
>>>> %(Link.OutputFile).
>>>> Link:
>>>> All outputs are up-to-date.
>>>> Manifest:
>>>> All outputs are up-to-date.
>>>> BscMake:
>>>> All outputs are up-to-date.
>>>> CustomBuildStep:
>>>> Description: Copying to destination folder
>>>> 1 file(s) copied.
>>>> FinalizeBuildStatus:
>>>> Deleting file "Debug HL2\client_hl2.unsuccessfulbuild".
>>>> Touching "Debug HL2\client_hl2.lastbuildstate".
>>>>
>>>> Build succeeded.
>>>>
>>>> Time Elapsed 00:00:03.32
>>>> ------ Build started: Project: server_hl2, Configuration:
>>>> Debug HL2 Win32
>>>> ------
>>>> Build started 8/3/2010 8:40:06 PM.
>>>> InitializeBuildStatus:
>>>> Touching "Debug HL2\server_hl2.unsuccessfulbuild".
>>>> ClCompile:
>>>> All outputs are up-to-date.
>>>> All outputs are up-to-date.
>>>> All outputs are up-to-date.
>>>> All outputs are up-to-date.
>>>> ManifestResourceCompile:
>>>> All outputs are up-to-date.
>>>> C:\Program
>>>> Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(990,5):
>>>> warning MSB8012: TargetPath(C:\Crazy
>>>> Weapons\src\dlls\Debug
>>>> HL2\server_hl2.dll)
>>>> does not match the Linker's OutputFile property value
>>>> (C:\Crazy
>>>> Weapons\src\dlls\Debug HL2\server.dll). This may cause your
>>>> project to build
>>>> incorrectly. To correct this, please make sure that
>>>> $(OutDir), $(TargetName)
>>>> and
>>>> $(TargetExt) property values match the value specified in
>>>> %(Link.OutputFile).
>>>> C:\Program
>>>> Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(992,5):
>>>> warning MSB8012: TargetName(server_hl2) does not match the
>>>> Linker's
>>>> OutputFile
>>>> property value (server). This may cause your project to
>>>> build incorrectly.
>>>> To
>>>> correct this, please make sure that $(OutDir),
>>>> $(TargetName) and
>>>> $(TargetExt)
>>>> property values match the value specified in
>>>> %(Link.OutputFile).
>>>> Link:
>>>> Creating library Debug HL2\server.lib and
>>>> object Debug HL2\server.exp
>>>> LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with
>>>> use of other
>>>> libs;
>>>> use /NODEFAULTLIB:library
>>>> choreoobjects.lib(choreoevent.obj) : error LNK2019:
>>>> unresolved external
>>>> symbol
>>>> "public: static void __cdecl
>>>> std::_String_base::_Xran(void)"
>>>> (?_x...@_string_base@std@@SAXXZ) referenced in function
>>>> "public: class
>>>> std::basic_string<char,struct
>>>> std::char_traits<char>,class
>>>> std::allocator<char>
>>>> > & __thiscall std::basic_string<char,struct
>>>> std::char_traits<char>,class
>>>> std::allocator<char> >::erase(unsigned
>>>> int,unsigned int)"
>>>> (?er...@?$basic_string@du?$char_tra...@d@std@@v?$alloca...@d@2@@std@
>>>> @qaeaa...@ii@Z)
>>>>
>>>> choreoobjects.lib(choreoevent.obj) : error LNK2019:
>>>> unresolved external
>>>> symbol
>>>> "public: static void __cdecl
>>>> std::_String_base::_Xlen(void)"
>>>> (?_x...@_string_base@std@@SAXXZ) referenced in function
>>>> "protected: bool
>>>> __thiscall std::basic_string<char,struct
>>>> std::char_traits<char>,class
>>>> std::allocator<char> >::_Grow(unsigned int,bool)"
>>>> (?_g...@?$basic_string@du?$char_tra...@d@std@@v?$alloca...@d@2@@std@
>>>> @iae_n...@z)
>>>> Debug HL2\server.dll : fatal error LNK1120: 2 unresolved
>>>> externals
>>>>
>>>> Build FAILED.
>>>>
>>>> Time Elapsed 00:00:43.60
>>>> ========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0
>>>> skipped ==========
>>>>
>>>>
>>>>
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>>>>
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>>>>
>>>>
>>>
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>> please
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>>>
>>>
>>>
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>
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