Right click the project, Properties
 Configuration Properties->
         Linker->
                Input option

"Ignore specific Library"

On Tue, Aug 10, 2010 at 4:53 PM, Jordan Friendshuh
<[email protected]> wrote:
> I was looking under right click on the server and client files for those 
> ignores
> and couldn't find them, where are they?
>
>
>
>
> ________________________________
> From: Saul Rennison <[email protected]>
> To: Discussion of Half-Life Programming <[email protected]>
> Sent: Fri, August 6, 2010 6:22:55 PM
> Subject: Re: [hlcoders] String_base error
>
> Are you compile release or debug? This always seems to work for me:
> Release ignore: libcmtd
> Debug ignore: libcmt
>
> Nothing more, nothing less.
>
> Thanks,
> - Saul.
>
>
> On 6 August 2010 23:35, Jordan Friendshuh <[email protected]> wrote:
>
>> libc;libcd;libcmtd
>>
>>
>>
>> ________________________________
>> From: Tobias Kammersgaard <[email protected]>
>> To: Discussion of Half-Life Programming <[email protected]>
>> Sent: Fri, August 6, 2010 11:58:27 AM
>> Subject: Re: [hlcoders] String_base error
>>
>> Show us a list of ignored libraries.
>>
>> - ScarT
>>
>> Den 2010 8 6 18:31 skrev "Jordan Friendshuh" <[email protected]>:
>> > k, I already had that. Thanks though.
>> >
>> >
>> >
>> >
>> >
>> > ________________________________
>> > From: Tom Edwards <[email protected]>
>> > To: Discussion of Half-Life Programming <[email protected]
>> >
>> > Sent: Fri, August 6, 2010 2:15:49 AM
>> > Subject: Re: [hlcoders] String_base error
>> >
>> > He meant libcmtd.
>> >
>> > --- On Thu, 5/8/10, Jordan Friendshuh <[email protected]> wrote:
>> >
>> >> From: Jordan Friendshuh <[email protected]>
>> >> Subject: Re: [hlcoders] String_base error
>> >> To: "Discussion of Half-Life Programming" <
>> [email protected]>
>> >> Date: Thursday, 5 August, 2010, 23:55
>> >> that made everything fail.
>> >>
>> >>
>> >>
>> >>
>> >> ________________________________
>> >> From: Tobias Kammersgaard <[email protected]>
>> >> To: Discussion of Half-Life Programming <
>> [email protected]>
>> >> Sent: Wed, August 4, 2010 12:21:05 AM
>> >> Subject: Re: [hlcoders] String_base error
>> >>
>> >> Visual Studio 2010 works just fine. Both debug, and release
>> >> builds. I don't
>> >> have any code handy right now, but I'll show you my
>> >> settings once I do.
>> >>
>> >> Meanwhile try adding libcmt to the list of ignored
>> >> libraries (in the Linker
>> >> options).
>> >>
>> >> - ScarT
>> >>
>> >> Den 2010 8 4 03:58 skrev "Jordan Friendshuh" <[email protected]>:
>> >> Hi. I am new to coding and am having an issue.
>> >> I'm using Visual Studio
>> >> 2010
>> >> editing Game_HL2-2005 in the single player mod option for
>> >> regular HL2.
>> >> Without
>> >> making any changes to the files except the "fix debug
>> >> compilation", the
>> >> build
>> >> fails. It has to do with the linker and not being
>> >> able to find string_base
>> >> or
>> >> something. Can anyone help me? This is what it
>> >> says when you build.
>> >>
>> >> ------ Build started: Project: client_hl2, Configuration:
>> >> Debug HL2 Win32
>> >> ------
>> >> Build started 8/3/2010 8:40:01 PM.
>> >> InitializeBuildStatus:
>> >> Creating "Debug HL2\client_hl2.unsuccessfulbuild" because
>> >> "AlwaysCreate"
>> >> was
>> >> specified.
>> >> ClCompile:
>> >> All outputs are up-to-date.
>> >> All outputs are up-to-date.
>> >> All outputs are up-to-date.
>> >> ManifestResourceCompile:
>> >> All outputs are up-to-date.
>> >> C:\Program
>> >> Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(990,5):
>> >> warning MSB8012: TargetPath(C:\Crazy
>> >> Weapons\src\cl_dll\Debug
>> >> HL2\client_hl2.dll) does not match the Linker's OutputFile
>> >> property value
>> >> (C:\Crazy Weapons\src\cl_dll\Debug HL2\client.dll). This
>> >> may cause your
>> >> project
>> >> to build incorrectly. To correct this, please make sure
>> >> that $(OutDir),
>> >> $(TargetName) and $(TargetExt) property values match the
>> >> value specified in
>> >> %(Link.OutputFile).
>> >> C:\Program
>> >> Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(992,5):
>> >> warning MSB8012: TargetName(client_hl2) does not match the
>> >> Linker's
>> >> OutputFile
>> >> property value (client). This may cause your project to
>> >> build incorrectly.
>> >> To
>> >> correct this, please make sure that $(OutDir),
>> >> $(TargetName) and
>> >> $(TargetExt)
>> >> property values match the value specified in
>> >> %(Link.OutputFile).
>> >> Link:
>> >> All outputs are up-to-date.
>> >> Manifest:
>> >> All outputs are up-to-date.
>> >> BscMake:
>> >> All outputs are up-to-date.
>> >> CustomBuildStep:
>> >> Description: Copying to destination folder
>> >> 1 file(s) copied.
>> >> FinalizeBuildStatus:
>> >> Deleting file "Debug HL2\client_hl2.unsuccessfulbuild".
>> >> Touching "Debug HL2\client_hl2.lastbuildstate".
>> >>
>> >> Build succeeded.
>> >>
>> >> Time Elapsed 00:00:03.32
>> >> ------ Build started: Project: server_hl2, Configuration:
>> >> Debug HL2 Win32
>> >> ------
>> >> Build started 8/3/2010 8:40:06 PM.
>> >> InitializeBuildStatus:
>> >> Touching "Debug HL2\server_hl2.unsuccessfulbuild".
>> >> ClCompile:
>> >> All outputs are up-to-date.
>> >> All outputs are up-to-date.
>> >> All outputs are up-to-date.
>> >> All outputs are up-to-date.
>> >> ManifestResourceCompile:
>> >> All outputs are up-to-date.
>> >> C:\Program
>> >> Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(990,5):
>> >> warning MSB8012: TargetPath(C:\Crazy
>> >> Weapons\src\dlls\Debug
>> >> HL2\server_hl2.dll)
>> >> does not match the Linker's OutputFile property value
>> >> (C:\Crazy
>> >> Weapons\src\dlls\Debug HL2\server.dll). This may cause your
>> >> project to build
>> >> incorrectly. To correct this, please make sure that
>> >> $(OutDir), $(TargetName)
>> >> and
>> >> $(TargetExt) property values match the value specified in
>> >> %(Link.OutputFile).
>> >> C:\Program
>> >> Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(992,5):
>> >> warning MSB8012: TargetName(server_hl2) does not match the
>> >> Linker's
>> >> OutputFile
>> >> property value (server). This may cause your project to
>> >> build incorrectly.
>> >> To
>> >> correct this, please make sure that $(OutDir),
>> >> $(TargetName) and
>> >> $(TargetExt)
>> >> property values match the value specified in
>> >> %(Link.OutputFile).
>> >> Link:
>> >> Creating library Debug HL2\server.lib and
>> >> object Debug HL2\server.exp
>> >> LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with
>> >> use of other
>> >> libs;
>> >> use /NODEFAULTLIB:library
>> >> choreoobjects.lib(choreoevent.obj) : error LNK2019:
>> >> unresolved external
>> >> symbol
>> >> "public: static void __cdecl
>> >> std::_String_base::_Xran(void)"
>> >> (?_x...@_string_base@std@@SAXXZ) referenced in function
>> >> "public: class
>> >> std::basic_string<char,struct
>> >> std::char_traits<char>,class
>> >> std::allocator<char>
>> >> > & __thiscall std::basic_string<char,struct
>> >> std::char_traits<char>,class
>> >> std::allocator<char> >::erase(unsigned
>> >> int,unsigned int)"
>> >> (?er...@?$basic_string@du?$char_tra...@d@std@@v?$alloca...@d@2@@std@
>> >> @qaeaa...@ii@Z)
>> >>
>> >> choreoobjects.lib(choreoevent.obj) : error LNK2019:
>> >> unresolved external
>> >> symbol
>> >> "public: static void __cdecl
>> >> std::_String_base::_Xlen(void)"
>> >> (?_x...@_string_base@std@@SAXXZ) referenced in function
>> >> "protected: bool
>> >> __thiscall std::basic_string<char,struct
>> >> std::char_traits<char>,class
>> >> std::allocator<char> >::_Grow(unsigned int,bool)"
>> >> (?_g...@?$basic_string@du?$char_tra...@d@std@@v?$alloca...@d@2@@std@
>> >> @iae_n...@z)
>> >> Debug HL2\server.dll : fatal error LNK1120: 2 unresolved
>> >> externals
>> >>
>> >> Build FAILED.
>> >>
>> >> Time Elapsed 00:00:43.60
>> >> ========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0
>> >> skipped ==========
>> >>
>> >>
>> >>
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the
>> >> list archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the
>> >> list archives, please
>> >> visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>
>> >>
>> >>
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the
>> >> list archives, please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>
>> >>
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please
>> > visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>> >
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please
>> visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>>
>> _______________________________________________
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>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
> _______________________________________________
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>
>
>
> _______________________________________________
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> visit:
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>
>

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