And I did some more testing, put in two message functions, both in the spawn function but on client and server:
Msg("CLIENT - VM: %s WM: %s DN: %s B1: %i B2: %i \n", m_szViewModel, m_szWorldModel, m_szDisplayName, m_iBucket1, m_iBucket2); Msg("SERVER - VM: %s WM: %s DN: %s B1: %i B2: %i \n", m_szViewModel.Get(), m_szWorldModel.Get(), m_szDisplayName.Get(), m_iBucket1.Get(), m_iBucket2.Get()); Unfortunately, it's STILL not transmitting to the client - SERVER - VM: models/weapons/v_crowbar.mdl WM: models/weapons/w_irifle.mdl DN: Rage test B1: 1 B2: 2 CLIENT - VM: WM: DN: B1: 0 B2: 0 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders