Yes, me too, and the other valve lists I'm suddenly getting junk from!

Sent from my iPhone, please excuse any errors/shorthand.

On 26 Dec 2010, at 18:00, Giancarlo Rivas <giaym.m...@gmail.com> wrote:

> Whats weirder is that I unsubscribed from this list years ago, whats going on.
> 
> On Sun, Dec 26, 2010 at 12:01 PM, jetscope <jetsc...@gmail.com> wrote:
> (apologies if this is a duplicate, I got a delivery error on the first one)
> 
> Hi folks, this is a very strange issue. I recently implemented this effect 
> into my mod: http://i56.tinypic.com/2cqo45k.jpg
> 
> I'm doing it by overriding the player's texture with a solid white one and 
> then changing their rendercolor (which is defined by a brush trigger).
> 
> So far so good, but there's one very strange problem: whenever I pull out the 
> SMG, the player's color turns to white - and switching to another weapon 
> fixes it and reverts to the actual rendercolor. I have no code in this effect 
> related to weapons so far, and here's something even stranger - when I open 
> up the SMG's script file and replace its models with different ones (e.g. the 
> AR2's models), the problem goes away. Furthermore, if I only replace the 
> SMG's worldmodel and leave it using its default viewmodel, the player keeps 
> flickering between white and the real rendercolor with the SMG out.
> 
> What's going on here?
> 
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