I suggest your follow our tutorial (GoldenEye Source):
http://developer.valvesoftware.com/wiki/Adding_Lua

Although, we have since moved to Python and like it MUCH better than Lua.
Python binds closely to your C++ objects with Boost::Python and you can
share object pointers across the C++/Python boundary unlike Lua which relies
on callbacks and is a C construct.

Python tutorial: http://developer.valvesoftware.com/wiki/Adding_Python

Killer Monkey
GoldenEye: Source Programmer
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