I prefer Python's syntax... although it does give a very
"unstructured" vibe to me.

On Saturday, 8 January 2011, Garry Newman <garrynew...@gmail.com> wrote:
> The downside is that Python's syntax manages to be even worse than Lua's. 
> Which is quite a feat.
> garry
>
>
> On Sat, Jan 8, 2011 at 8:00 PM, Jonathan White <killermonke...@gmail.com> 
> wrote:
>
> I suggest your follow our tutorial (GoldenEye Source): 
> http://developer.valvesoftware.com/wiki/Adding_Lua
>
> Although, we have since moved to Python and like it MUCH better than Lua. 
> Python binds closely to your C++ objects with Boost::Python and you can share 
> object pointers across the C++/Python boundary unlike Lua which relies on 
> callbacks and is a C construct.
>
> Python tutorial: http://developer.valvesoftware.com/wiki/Adding_Python
>
> Killer Monkey
> GoldenEye: Source Programmer
>
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>
>
>

-- 

Thanks,
 - Saul.

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