I prefer Python's syntax... although it does give a very "unstructured" vibe to me.
On Saturday, 8 January 2011, Garry Newman <garrynew...@gmail.com> wrote: > The downside is that Python's syntax manages to be even worse than Lua's. > Which is quite a feat. > garry > > > On Sat, Jan 8, 2011 at 8:00 PM, Jonathan White <killermonke...@gmail.com> > wrote: > > I suggest your follow our tutorial (GoldenEye Source): > http://developer.valvesoftware.com/wiki/Adding_Lua > > Although, we have since moved to Python and like it MUCH better than Lua. > Python binds closely to your C++ objects with Boost::Python and you can share > object pointers across the C++/Python boundary unlike Lua which relies on > callbacks and is a C construct. > > Python tutorial: http://developer.valvesoftware.com/wiki/Adding_Python > > Killer Monkey > GoldenEye: Source Programmer > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > -- Thanks, - Saul. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders