Hey guys!

I recently made some changes to a custom NPC I've been working on. Its a
simple player ally that follows the player around and says some random
lines. Its derived from CAI_BaseActor, however recently I found myself
needing it to be a CNPC_PlayerCompanion instead. However changing the
baseclass to CNPC_PlayerCompanion breaks the NPC movement, and alot of other
things.

The only thing I changed is the base class. Anyone got any ideas?
Thanks!

- ScarT
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