Hey guys! I recently made some changes to a custom NPC I've been working on. Its a simple player ally that follows the player around and says some random lines. Its derived from CAI_BaseActor, however recently I found myself needing it to be a CNPC_PlayerCompanion instead. However changing the baseclass to CNPC_PlayerCompanion breaks the NPC movement, and alot of other things.
The only thing I changed is the base class. Anyone got any ideas? Thanks! - ScarT
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