Hi guys. Coding for HL2MP here, and I'm trying to create a cloaking effect
for the player - it works well so far, except I can't change the
transparency of the weapon at all. For the player, I'm doing it in the
player class's DrawModel() function - which reads a variable from the player
class and uses SetRenderColorA()... I did it there since I'm already doing
some texture overriding stuff and wanted to keep it in one place anyway.
This works for the player, but when I did the same for the weapon class (any
weapon class, I went through the whole hierarchy) it doesn't work. The alpha
value does get set, when I read it with GetRenderColor().a it prints the
correct value - and I can actually set the weapon's other rendercolors just
fine - e.g. doing SetRenderColor(255, 0, 0) paints the weapon red. It's just
the alpha. What's wrong here?

Thanks in advance.
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