player_weaponstrip just uses RemoveAllItems. but it still does't set the boolean to false. you have to actually do "ShowViewModel( false );" in order to set the boolean. I don't have unmodified code here, but I don't believe it is ever actually used in unmodified code, it just exists. -Tony
On Sat, Jan 22, 2011 at 7:05 PM, Tom Edwards <t_edwa...@btinternet.com>wrote: > Look at what player_weaponstrip does. > > > On 22/01/2011 1:19, Bryan Abrams wrote: > >> Whether or not a player can have weapons is based upon a boolean value in >> SDK_Player. However, after using the function RemoveAllWeapons(), the player >> no longer has the weapon but the view model still draws. I've traced it to >> viewrender DrawViewModels and the bool value drawViewmodel is staying true >> even after everything being removed. When I look for places where this >> function is referenced however, it's only found inside viewrender class so >> I'm having trouble tracing it's origins further. Can anybody give me a hint >> as to where to look or why this is happening? Thank you. >> >> - Bryan >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -Tony
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