player_weaponstrip just uses RemoveAllItems. but it still does't set the
boolean to false.
you have to actually do "ShowViewModel( false );" in order to set the
boolean.
I don't have unmodified code here, but I don't believe it is ever actually
used in unmodified code, it just exists.
-Tony



On Sat, Jan 22, 2011 at 7:05 PM, Tom Edwards <t_edwa...@btinternet.com>wrote:

> Look at what player_weaponstrip does.
>
>
> On 22/01/2011 1:19, Bryan Abrams wrote:
>
>> Whether or not a player can have weapons is based upon a boolean value in
>> SDK_Player. However, after using the function RemoveAllWeapons(), the player
>> no longer has the weapon but the view model still draws. I've traced it to
>> viewrender DrawViewModels and the bool value drawViewmodel is staying true
>> even after everything being removed. When I look for places where this
>> function is referenced however, it's only found inside viewrender class so
>> I'm having trouble tracing it's origins further. Can anybody give me a hint
>> as to where to look or why this is happening? Thank you.
>>
>> - Bryan
>>
>>
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-- 
-Tony
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