I had similar experiences with our port to orange box.  I had originally
thought that it might be my own fault for handling a lot of our free look
and weapon aiming client side but we even tracked the same issues in the
base SDK on listen servers under fake ping.  I can't say it's identical
since you mentioned only getting it under linux, we could recreate it on
listen servers as well, but the symptoms are the same.  I tracked that
prediction was rerunning the frames without ever indicating that it was
actually a rerun frame, the frame counter would just drop X into he past and
run from there. This was the biggest give away that either I'd botched up or
something was a lower level had an issue that needed a fix beyond a check to
make sure you don't repeat beyond the first prediction frame.  I was never
able to figure out a real solution to the issue beyond client side absolute
platform time checks, which didn't solve anything more than superficially.

I'd be interested in hearing if you find anything or anyone else has this
and found a solution, as it essentially brought everything to a grinding
halt over a year ago, since online play become unmanageable for a lot of
players.

On Sun, Jan 23, 2011 at 7:07 PM, Maarten De Meyer <maar...@off-limits.be>wrote:

> Hi list,
>
> I've recently built our OB mod's linux server after a loong time working
> windows only. I got it to compile & run fine, but there's a serious general
> issue with the way the game acts when playing on the linux server. It runs
> OK, but some things are clearly off, like sprint behavior/animations, shoot
> animations etc. E.g., one particular, reproducible issue is that if you
> click to shoot, the shot goes well, but if you hold your mouse down for a
> while and release it, a second shoot anim/muzzle flash happens, ammo gets
> decremented, but immediately after that reincremented and that second shot
> does not register on the server. I think that means that client side is
> predicting a lot more than it should. I also get some prediction errors wtih
> cl_showerrors 1. I don't get any of this behavior with the same client, but
> on the windows server [Which I find a bit odd, since prediction is
> client-side only, no?].
>
> Anyone has any clue in what direction to look or has had similar
> experiences?
>
> Thanks in advance,
>
> Maarten
>
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