Hi list,
I've recently built our OB mod's linux server after a loong time working
windows only. I got it to compile & run fine, but there's a serious
general issue with the way the game acts when playing on the linux
server. It runs OK, but some things are clearly off, like sprint
behavior/animations, shoot animations etc. E.g., one particular,
reproducible issue is that if you click to shoot, the shot goes well,
but if you hold your mouse down for a while and release it, a second
shoot anim/muzzle flash happens, ammo gets decremented, but immediately
after that reincremented and that second shot does not register on the
server. I think that means that client side is predicting a lot more
than it should. I also get some prediction errors wtih cl_showerrors 1.
I don't get any of this behavior with the same client, but on the
windows server [Which I find a bit odd, since prediction is client-side
only, no?].
Anyone has any clue in what direction to look or has had similar
experiences?
Thanks in advance,
Maarten
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