I'd say its related to the prediction. You say it doesn't happy with all
props? Have you tried checking the difference between props that does it,
and props that don't?

- ScarT


On 19 February 2011 12:17, Jonathan Murphy <nuclearfri...@gmail.com> wrote:

> How unusual.. I'm starting to feel for you. Hopefully someone can come on
> here and shine some real light on the problem. :(
>
>
> On Sat, Feb 19, 2011 at 10:15 PM, Maarten De Meyer 
> <maar...@off-limits.be>wrote:
>
>>  That was my first try, but I can't reproduce it with net_fakelag.
>>
>>
>> On 19/02/2011 11:41, Jonathan Murphy wrote:
>>
>> In my experience it is unlikely to be a Linux specific issue, and more of
>> a prediction issue. Try introducing fake lag on a listen server (net_fakelag
>> 200) and seeing if the issue is reproducable. That should make it much
>> easier to debug.
>>
>> On Sat, Feb 19, 2011 at 9:33 PM, Maarten De Meyer 
>> <maar...@off-limits.be>wrote:
>>
>>>  Yes, they are.
>>> ------------------------------
>>> From: Jonathan Murphy
>>> Sent: zaterdag 19 februari 2011 11:02
>>> To: Discussion of Half-Life Programming
>>> Subject: Re: [hlcoders] Physics props 90° angle snap issue - (linux?)
>>>
>>>
>>> Would be a interesting clue to know if all players are seeing exactly the
>>> same thing?
>>>
>>> On Sat, Feb 19, 2011 at 7:42 PM, Joel R. <joelru...@gmail.com> wrote:
>>>
>>>> Have you tested it on a windows dedicated server?  Listenservers don't
>>>> act entirely the same as dedicated servers.  It appears like the angle of
>>>> the physics object is updating a bad networked angle value.
>>>>
>>>>
>>>> On Sat, Feb 19, 2011 at 2:22 AM, Maarten De Meyer <
>>>> maar...@off-limits.be> wrote:
>>>>
>>>>> As great as Noir Desir's song is, obviously it's not what I wanted to
>>>>> show :D
>>>>> Here's the real vid with the issue:
>>>>>
>>>>> *http://www.youtube.com/watch?v=QhmrP6eSAek*
>>>>>
>>>>> sorry for that.
>>>>>
>>>>>
>>>>> On 19/02/2011 9:15, Maarten De Meyer wrote:
>>>>>
>>>>>  Hi list,
>>>>>
>>>>> we're facing an issue I don't immediately know where to start to debug.
>>>>> Basically, in all of our maps, some physics props have an issue where the
>>>>> orientation of their model snaps at 90° angles instantaneously. This is 
>>>>> not
>>>>> only with props, but also eg with our vehicles, so I'm looking suspicously
>>>>> at vphysics :). In addition, this only seems to happen on our linux 
>>>>> server.
>>>>> Not 100% sure, since it does not happen consistently on all props, but 
>>>>> we've
>>>>> tried reproducing it a lot on a windows listenserver without success, and 
>>>>> on
>>>>> our linux dedicated server it happens frequently. Here's a video of the
>>>>> issue:
>>>>>
>>>>> *http://www.youtube.com/watch?v=NrgcRvBJYBE*
>>>>>
>>>>> At one point we had a vehicle that stood still with a driver in it, and
>>>>> it did a 'snap' at nearly fixed intervals of several seconds. Player got
>>>>> out, it went away, player stepped in, it was back ( another reason for me 
>>>>> to
>>>>> look at vphysics with the evil eye ).
>>>>>
>>>>> I'm hoping someone has hit this issue before, or can at least point me
>>>>> in the right direction, or, a method for debugging this. Since I'm not 
>>>>> sure
>>>>> if it's related to vphysics linux internals, the linux build
>>>>> machine/settings, networking tolerances, ... I'm not sure where to start
>>>>> looking.
>>>>>
>>>>> Thanks for any feedback ( or sympathy :D ),
>>>>>
>>>>> Maarten
>>>>>
>>>>>
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>>>>>
>>>>>
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>>>>>
>>>>>
>>>>
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