I'd say its related to the prediction. You say it doesn't happy with all props? Have you tried checking the difference between props that does it, and props that don't?
- ScarT On 19 February 2011 12:17, Jonathan Murphy <nuclearfri...@gmail.com> wrote: > How unusual.. I'm starting to feel for you. Hopefully someone can come on > here and shine some real light on the problem. :( > > > On Sat, Feb 19, 2011 at 10:15 PM, Maarten De Meyer > <maar...@off-limits.be>wrote: > >> That was my first try, but I can't reproduce it with net_fakelag. >> >> >> On 19/02/2011 11:41, Jonathan Murphy wrote: >> >> In my experience it is unlikely to be a Linux specific issue, and more of >> a prediction issue. Try introducing fake lag on a listen server (net_fakelag >> 200) and seeing if the issue is reproducable. That should make it much >> easier to debug. >> >> On Sat, Feb 19, 2011 at 9:33 PM, Maarten De Meyer >> <maar...@off-limits.be>wrote: >> >>> Yes, they are. >>> ------------------------------ >>> From: Jonathan Murphy >>> Sent: zaterdag 19 februari 2011 11:02 >>> To: Discussion of Half-Life Programming >>> Subject: Re: [hlcoders] Physics props 90° angle snap issue - (linux?) >>> >>> >>> Would be a interesting clue to know if all players are seeing exactly the >>> same thing? >>> >>> On Sat, Feb 19, 2011 at 7:42 PM, Joel R. <joelru...@gmail.com> wrote: >>> >>>> Have you tested it on a windows dedicated server? Listenservers don't >>>> act entirely the same as dedicated servers. It appears like the angle of >>>> the physics object is updating a bad networked angle value. >>>> >>>> >>>> On Sat, Feb 19, 2011 at 2:22 AM, Maarten De Meyer < >>>> maar...@off-limits.be> wrote: >>>> >>>>> As great as Noir Desir's song is, obviously it's not what I wanted to >>>>> show :D >>>>> Here's the real vid with the issue: >>>>> >>>>> *http://www.youtube.com/watch?v=QhmrP6eSAek* >>>>> >>>>> sorry for that. >>>>> >>>>> >>>>> On 19/02/2011 9:15, Maarten De Meyer wrote: >>>>> >>>>> Hi list, >>>>> >>>>> we're facing an issue I don't immediately know where to start to debug. >>>>> Basically, in all of our maps, some physics props have an issue where the >>>>> orientation of their model snaps at 90° angles instantaneously. This is >>>>> not >>>>> only with props, but also eg with our vehicles, so I'm looking suspicously >>>>> at vphysics :). In addition, this only seems to happen on our linux >>>>> server. >>>>> Not 100% sure, since it does not happen consistently on all props, but >>>>> we've >>>>> tried reproducing it a lot on a windows listenserver without success, and >>>>> on >>>>> our linux dedicated server it happens frequently. Here's a video of the >>>>> issue: >>>>> >>>>> *http://www.youtube.com/watch?v=NrgcRvBJYBE* >>>>> >>>>> At one point we had a vehicle that stood still with a driver in it, and >>>>> it did a 'snap' at nearly fixed intervals of several seconds. Player got >>>>> out, it went away, player stepped in, it was back ( another reason for me >>>>> to >>>>> look at vphysics with the evil eye ). >>>>> >>>>> I'm hoping someone has hit this issue before, or can at least point me >>>>> in the right direction, or, a method for debugging this. Since I'm not >>>>> sure >>>>> if it's related to vphysics linux internals, the linux build >>>>> machine/settings, networking tolerances, ... I'm not sure where to start >>>>> looking. >>>>> >>>>> Thanks for any feedback ( or sympathy :D ), >>>>> >>>>> Maarten >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit:http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit:http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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