In my experience it is unlikely to be a Linux specific issue,
and more of a prediction issue. Try introducing fake lag on a
listen server (net_fakelag 200) and seeing if the issue is
reproducable. That should make it much easier to debug.
On Sat, Feb 19, 2011 at 9:33 PM, Maarten De Meyer
<maar...@off-limits.be <mailto:maar...@off-limits.be>> wrote:
Yes, they are.
------------------------------------------------------------------------
From: Jonathan Murphy
Sent: zaterdag 19 februari 2011 11:02
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Physics props 90° angle snap
issue - (linux?)
Would be a interesting clue to know if all players are
seeing exactly the same thing?
On Sat, Feb 19, 2011 at 7:42 PM, Joel R.
<joelru...@gmail.com <mailto:joelru...@gmail.com>> wrote:
Have you tested it on a windows dedicated server?
Listenservers don't act entirely the same as
dedicated servers. It appears like the angle of the
physics object is updating a bad networked angle value.
On Sat, Feb 19, 2011 at 2:22 AM, Maarten De Meyer
<maar...@off-limits.be
<mailto:maar...@off-limits.be>> wrote:
As great as Noir Desir's song is, obviously it's
not what I wanted to show :D
Here's the real vid with the issue:
*http://www.youtube.com/watch?v=QhmrP6eSAek*
sorry for that.
On 19/02/2011 9:15, Maarten De Meyer wrote:
Hi list,
we're facing an issue I don't immediately know
where to start to debug. Basically, in all of
our maps, some physics props have an issue where
the orientation of their model snaps at 90°
angles instantaneously. This is not only with
props, but also eg with our vehicles, so I'm
looking suspicously at vphysics :). In addition,
this only seems to happen on our linux server.
Not 100% sure, since it does not happen
consistently on all props, but we've tried
reproducing it a lot on a windows listenserver
without success, and on our linux dedicated
server it happens frequently. Here's a video of
the issue:
*http://www.youtube.com/watch?v=NrgcRvBJYBE*
At one point we had a vehicle that stood still
with a driver in it, and it did a 'snap' at
nearly fixed intervals of several seconds.
Player got out, it went away, player stepped in,
it was back ( another reason for me to look at
vphysics with the evil eye ).
I'm hoping someone has hit this issue before, or
can at least point me in the right direction,
or, a method for debugging this. Since I'm not
sure if it's related to vphysics linux
internals, the linux build machine/settings,
networking tolerances, ... I'm not sure where to
start looking.
Thanks for any feedback ( or sympathy :D ),
Maarten
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