Well, I just tried playing with cl_predict 0, and it still happens, so I guess it's not prediction then.

On 19/02/2011 12:33, Tobias Kammersgaard wrote:
I'd say its related to the prediction. You say it doesn't happy with all props? Have you tried checking the difference between props that does it, and props that don't?

- ScarT


On 19 February 2011 12:17, Jonathan Murphy <nuclearfri...@gmail.com <mailto:nuclearfri...@gmail.com>> wrote:

    How unusual.. I'm starting to feel for you. Hopefully someone can
    come on here and shine some real light on the problem. :(


    On Sat, Feb 19, 2011 at 10:15 PM, Maarten De Meyer
    <maar...@off-limits.be <mailto:maar...@off-limits.be>> wrote:

        That was my first try, but I can't reproduce it with net_fakelag.


        On 19/02/2011 11:41, Jonathan Murphy wrote:
        In my experience it is unlikely to be a Linux specific issue,
        and more of a prediction issue. Try introducing fake lag on a
        listen server (net_fakelag 200) and seeing if the issue is
        reproducable. That should make it much easier to debug.

        On Sat, Feb 19, 2011 at 9:33 PM, Maarten De Meyer
        <maar...@off-limits.be <mailto:maar...@off-limits.be>> wrote:

            Yes, they are.
            
------------------------------------------------------------------------
            From: Jonathan Murphy
            Sent: zaterdag 19 februari 2011 11:02
            To: Discussion of Half-Life Programming
            Subject: Re: [hlcoders] Physics props 90° angle snap
            issue - (linux?)


            Would be a interesting clue to know if all players are
            seeing exactly the same thing?

            On Sat, Feb 19, 2011 at 7:42 PM, Joel R.
            <joelru...@gmail.com <mailto:joelru...@gmail.com>> wrote:

Have you tested it on a windows dedicated server? Listenservers don't act entirely the same as
                dedicated servers.  It appears like the angle of the
                physics object is updating a bad networked angle value.


                On Sat, Feb 19, 2011 at 2:22 AM, Maarten De Meyer
                <maar...@off-limits.be
                <mailto:maar...@off-limits.be>> wrote:

                    As great as Noir Desir's song is, obviously it's
                    not what I wanted to show :D
                    Here's the real vid with the issue:

                    *http://www.youtube.com/watch?v=QhmrP6eSAek*

                    sorry for that.


                    On 19/02/2011 9:15, Maarten De Meyer wrote:
                    Hi list,

                    we're facing an issue I don't immediately know
                    where to start to debug. Basically, in all of
                    our maps, some physics props have an issue where
                    the orientation of their model snaps at 90°
                    angles instantaneously. This is not only with
                    props, but also eg with our vehicles, so I'm
                    looking suspicously at vphysics :). In addition,
                    this only seems to happen on our linux server.
                    Not 100% sure, since it does not happen
                    consistently on all props, but we've tried
                    reproducing it a lot on a windows listenserver
                    without success, and on our linux dedicated
                    server it happens frequently. Here's a video of
                    the issue:

                    *http://www.youtube.com/watch?v=NrgcRvBJYBE*

                    At one point we had a vehicle that stood still
                    with a driver in it, and it did a 'snap' at
                    nearly fixed intervals of several seconds.
                    Player got out, it went away, player stepped in,
                    it was back ( another reason for me to look at
                    vphysics with the evil eye ).

                    I'm hoping someone has hit this issue before, or
                    can at least point me in the right direction,
                    or, a method for debugging this. Since I'm not
                    sure if it's related to vphysics linux
                    internals, the linux build machine/settings,
                    networking tolerances, ... I'm not sure where to
                    start looking.

                    Thanks for any feedback ( or sympathy :D ),

                    Maarten


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