Without knowing how the debug code works it's hard to say what that means. But 
it's still definitely a networking problem rather than something that's 
happening on the server. What happens when a predicted player walks around the 
affected object, hugging it tightly?




________________________________
From: Maarten De Meyer <maar...@off-limits.be>
To: hlcoders@list.valvesoftware.com
Sent: Saturday, 19 February, 2011 11:14:39
Subject: Re: [hlcoders] Physics props 90° angle snap issue - (linux?)

vcollide_wireframe moves together with the mesh I'm afraid.

On 19/02/2011 11:52, Tom Edwards wrote: 
If             you look closely, the collision model doesn't change. It's       
      
only the visual, client-side mesh that's out of place. Try             using 
vcollide_wireframe to see what's really going on.
>
>
>
________________________________
From: Jonathan Murphy <nuclearfri...@gmail.com>
>To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com>
>Sent: Saturday, 19 February, 2011 10:41:28
>Subject: Re: [hlcoders] Physics props 90° angle snap issue -               
>(linux?)
>
>In my experience it is unlikely to be a Linux specific             issue, and 
>more of a prediction issue. Try introducing fake             lag on a listen 
>server (net_fakelag 200) and seeing if the             issue is reproducable. 
>That should make it much easier to             debug.
>
>
>On Sat, Feb 19, 2011 at 9:33 PM,               Maarten De Meyer 
><maar...@off-limits.be> wrote:
>
>Yes, they are.
________________________________
 From: Jonathan Murphy
>>Sent: zaterdag 19 februari 2011 11:02
>>To: Discussion of Half-Life                     Programming
>>Subject: Re: [hlcoders] Physics props 90°                     angle snap 
>>issue - 
>>(linux?) 
>>
>>
>>
>>Would be a interesting clue to know if all players                       are 
>>seeing exactly the same thing?
>>
>>
>>On Sat, Feb 19, 2011 at                         7:42 PM, Joel R. 
>><joelru...@gmail.com> wrote:
>>
>>Have you tested it on a windows                           dedicated server?  
>>Listenservers don't act                           entirely the same as 
>>dedicated 
>>servers.  It                           appears like the angle of the physics 
>>object                           is updating a bad networked angle value. 
>>
>>>
>>>
>>>
>>>On Sat, Feb 19,                                 2011 at 2:22 AM, Maarten De 
>>>Meyer <maar...@off-limits.be> wrote:
>>>
>>>As great as Noir Desir's song is,                                     
>>>obviously 
>>>it's not what I wanted to                                     show :D
>>>>Here's the real vid with the issue:
>>>>
>>>>http://www.youtube.com/watch?v=QhmrP6eSAek
>>>>
>>>>sorry for that. 
>>>>
>>>>
>>>>On 19/02/2011 9:15, Maarten De                                         
>>>>Meyer 
>>>>wrote: 
>>>>
>>>>Hi list,
>>>>>
>>>>>we're facing an issue I don't                                           
>>>>>immediately know where to                                           start 
>>>>>to 
>>>>>debug. Basically, in                                           all of our 
>>>>>maps, 
>>>>>some physics                                           props have an issue 
>>>>>where 
>>>>>the                                           orientation of their model   
>>>>>                                        
>>>>>snaps at 90° angles                                           
>>>>>instantaneously. 
>>>>>This is not                                           only with props, but 
>>>>>also 
>>>>>eg                                           with our vehicles, so I'm     
>>>>>                                      
>>>>>looking suspicously at                                           vphysics 
>>>>>:). In 
>>>>>addition, this                                           only seems to 
>>>>>happen on 
>>>>>our                                           linux server. Not 100% sure, 
>>>>>                                          
>>>>>since it does not happen                                           
>>>>>consistently 
>>>>>on all props, but                                           we've tried 
>>>>>reproducing it a                                           lot on a 
>>>>>windows 
>>>>>listenserver                                           without success, 
>>>>>and on 
>>>>>our                                           linux dedicated server it    
>>>>>                                       
>>>>>happens frequently. Here's a                                           
>>>>>video of 
>>>>>the issue:
>>>>>
>>>>>http://www.youtube.com/watch?v=NrgcRvBJYBE
>>>>>
>>>>>At one point we had a vehicle                                           
>>>>>that 
>>>>>stood still with a driver                                           in it, 
>>>>>and 
>>>>>it did a 'snap' at                                           nearly fixed 
>>>>>intervals of                                           several seconds. 
>>>>>Player 
>>>>>got                                           out, it went away, player    
>>>>>                                       
>>>>>stepped in, it was back (                                           
>>>>>another 
>>>>>reason for me to look                                           at 
>>>>>vphysics with 
>>>>>the evil eye                                           ).
>>>>>
>>>>>I'm hoping someone has hit                                           this 
>>>>>issue 
>>>>>before, or can at                                           least point me 
>>>>>in 
>>>>>the right                                           direction, or, a 
>>>>>method for                                           
>>>>>debugging this. Since I'm not                                           
>>>>>sure if 
>>>>>it's related to                                           vphysics linux 
>>>>>internals, the                                           linux build 
>>>>>machine/settings,                                           networking 
>>>>>tolerances, ... I'm                                           not sure 
>>>>>where to 
>>>>>start                                           looking.
>>>>>
>>>>>Thanks for any feedback ( or                                           
>>>>>sympathy 
>>>>>:D ),
>>>>>
>>>>>Maarten
>>>>>
>>>>> _______________________________________________ To unsubscribe, edit your 
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>>>>>
>>>
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>>>>
>>>>
>>>
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>>>
>>>
>>>
>>
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>
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