Hi list,
As a fix for a previously posted issue we seriously scaled down all our view
models. As a consequence i've had to change quite a few things in code ( eg
muzzle flashes, sprint bob code,...) One thing still escapes me: when turning
around quickly using the mouse, the view model gets distorted. I assume this is
a voluntary effect in source somewhere to make looking around more dynamic.
Problem is, with the new weapon scales this deformation is way too big so I'd
need to modify it, and I have no idea where in the code this effect is applied.
Anyone know where to look?
Maarten
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