Thanks. Bob I know too well, it's sway I was looking for :)

-----Original Message-----
From: Garry Newman
Sent: donderdag 3 maart 2011 11:06
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] View model transform @ mouselook

It's called view bob and view sway. That should help you find it :)

garry



On Thu, Mar 3, 2011 at 9:56 AM, Maarten De Meyer <maar...@off-limits.be> wrote:
> Hi list,
>
> As a fix for a previously posted issue we seriously scaled down all our view
> models. As a consequence i've had to change quite a few things in code ( eg
> muzzle flashes, sprint bob code,...) One thing still escapes me: when
> turning around quickly using the mouse, the view model gets distorted. I
> assume this is a voluntary effect in source somewhere to make looking around
> more dynamic. Problem is, with the new weapon scales this deformation is way
> too big so I'd need to modify it, and I have no idea where in the code this
> effect is applied.
>
> Anyone know where to look?
>
> Maarten
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