Thanks. Bob I know too well, it's sway I was looking for :) -----Original Message----- From: Garry Newman Sent: donderdag 3 maart 2011 11:06 To: Discussion of Half-Life Programming Subject: Re: [hlcoders] View model transform @ mouselook
It's called view bob and view sway. That should help you find it :) garry On Thu, Mar 3, 2011 at 9:56 AM, Maarten De Meyer <maar...@off-limits.be> wrote: > Hi list, > > As a fix for a previously posted issue we seriously scaled down all our view > models. As a consequence i've had to change quite a few things in code ( eg > muzzle flashes, sprint bob code,...) One thing still escapes me: when > turning around quickly using the mouse, the view model gets distorted. I > assume this is a voluntary effect in source somewhere to make looking around > more dynamic. Problem is, with the new weapon scales this deformation is way > too big so I'd need to modify it, and I have no idea where in the code this > effect is applied. > > Anyone know where to look? > > Maarten > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders