CBaseViewModel::CalcViewModelLag > Thanks. Bob I know too well, it's sway I was looking for :)
> -----Original Message----- > From: Garry Newman > Sent: donderdag 3 maart 2011 11:06 > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] View model transform @ mouselook > It's called view bob and view sway. That should help you find it :) > garry > On Thu, Mar 3, 2011 at 9:56 AM, Maarten De Meyer <maar...@off-limits.be> > wrote: >> Hi list, >> >> As a fix for a previously posted issue we seriously scaled down all our view >> models. As a consequence i've had to change quite a few things in code ( eg >> muzzle flashes, sprint bob code,...) One thing still escapes me: when >> turning around quickly using the mouse, the view model gets distorted. I >> assume this is a voluntary effect in source somewhere to make looking around >> more dynamic. Problem is, with the new weapon scales this deformation is way >> too big so I'd need to modify it, and I have no idea where in the code this >> effect is applied. >> >> Anyone know where to look? >> >> Maarten >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders