CBaseViewModel::CalcViewModelLag

> Thanks. Bob I know too well, it's sway I was looking for :)

> -----Original Message-----
> From: Garry Newman
> Sent: donderdag 3 maart 2011 11:06
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] View model transform @ mouselook

> It's called view bob and view sway. That should help you find it :)

> garry



> On Thu, Mar 3, 2011 at 9:56 AM, Maarten De Meyer <maar...@off-limits.be> 
> wrote:
>> Hi list,
>>
>> As a fix for a previously posted issue we seriously scaled down all our view
>> models. As a consequence i've had to change quite a few things in code ( eg
>> muzzle flashes, sprint bob code,...) One thing still escapes me: when
>> turning around quickly using the mouse, the view model gets distorted. I
>> assume this is a voluntary effect in source somewhere to make looking around
>> more dynamic. Problem is, with the new weapon scales this deformation is way
>> too big so I'd need to modify it, and I have no idea where in the code this
>> effect is applied.
>>
>> Anyone know where to look?
>>
>> Maarten
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>>
>>

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