You'd be best off creating a sprite (CSpriteOriented) at player creation, then making it visible when you want to show it, and then hiding it a few seconds later.
All that's server-side, by the way. Thanks, - Saul On 26 April 2011 17:54, Secretive Loon <secretivel...@gmail.com> wrote: > Apologies if this is posted more than once. I was unsubscribed from this > list for some reason. > > I'm going to make characters that have little thought bubbles like how > characters do in The Sims. I know that I'm probably going to use billboards > (so the thought image always faces the camera) but I have no idea where to > start. > > Could anyone give me any advice as to how I might have an image that > appears in game (the thought) and then disappears a few seconds later? > Perhaps I create a wall, set the image as the wallpaper, billboard it and > stick on a timer? What classes do you think could help me? > > Thanks in advance. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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