Just look at the code that shows something above the player's head for voice communication. We copied that for speech bubbles when typing for instance.

On 26/04/2011 19:38, Saul Rennison wrote:
You'd be best off creating a sprite (CSpriteOriented) at player creation, then making it visible when you want to show it, and then hiding it a few seconds later.

All that's server-side, by the way.

Thanks,
- Saul


On 26 April 2011 17:54, Secretive Loon <secretivel...@gmail.com <mailto:secretivel...@gmail.com>> wrote:

    Apologies if this is posted more than once. I was unsubscribed
    from this list for some reason.

    I'm going to make characters that have little thought bubbles like
    how characters do in The Sims. I know that I'm probably going to
    use billboards (so the thought image always faces the camera) but
    I have no idea where to start.

    Could anyone give me any advice as to how I might have an image
    that appears in game (the thought) and then disappears a few
    seconds later? Perhaps I create a wall, set the image as the
    wallpaper, billboard it and stick on a timer? What classes do you
    think could help me?

    Thanks in advance.


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