Hello, I was wondering if it was possible to use the technique the
left4dead devs used for the infected, to handle non hitscan bullets ?
The technique I'm talking about was referenced in an article on the vdc :
"If you're creating lots of individual objects all the time, consider
rolling them all into a single manager entity. This is how Left 4 Dead
handles huge numbers of infected: they are all "finger puppets" of the
director."(https://developer.valvesoftware.com/wiki/Entity_limit )

Essentially I'd want to create simple "entities" for each bullets and have
them handled by a manager entity. But I was also wondering how to get the
simple entities to transmit to the client, along with their data ?

The main reason I want to do this is because I have a lot of sprite based
projectiles to handle.
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