Have you considered assigning the sprites your particle manager?
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Owner Nigredo Studios http://www.nigredostudios.com
>________________________________
> From: Psy_Commando <psycomma...@gmail.com>
>To: Half-Life Coder <hlcoders@list.valvesoftware.com>
>Sent: Sunday, 20 May 2012 2:35 PM
>Subject: [hlcoders] Is this possible ?
>
>
>Hello, I was wondering if it was possible to use the technique the left4dead
>devs used for the infected, to handle non hitscan bullets ?
>The technique I'm talking about was referenced in an article on the vdc :
>"If you're creating lots of individual objects all the time, consider rolling
>them all into a single manager entity. This is how Left 4 Dead handles huge
>numbers of infected: they are all "finger puppets" of the
>director."(https://developer.valvesoftware.com/wiki/Entity_limit )
>
>Essentially I'd want to create simple "entities" for each bullets and have
>them handled by a manager entity. But I was also wondering how to get the
>simple entities to transmit to the client, along with their data ?
>
>The main reason I want to do this is because I have a lot of sprite based
>projectiles to handle.
>
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