Have you considered assigning the sprites your particle manager?

 
--------
Owner Nigredo Studios http://www.nigredostudios.com


>________________________________
> From: Psy_Commando <psycomma...@gmail.com>
>To: Half-Life Coder <hlcoders@list.valvesoftware.com> 
>Sent: Sunday, 20 May 2012 2:35 PM
>Subject: [hlcoders] Is this possible ?
> 
>
>Hello, I was wondering if it was possible to use the technique the left4dead 
>devs used for the infected, to handle non hitscan bullets ? 
>The technique I'm talking about was referenced in an article on the vdc :
>"If you're creating lots of individual objects all the time, consider rolling 
>them all into a single manager entity. This is how Left 4 Dead handles huge 
>numbers of infected: they are all "finger puppets" of the 
>director."(https://developer.valvesoftware.com/wiki/Entity_limit )
>
>Essentially I'd want to create simple "entities" for each bullets and have 
>them handled by a manager entity. But I was also wondering how to get the 
>simple entities to transmit to the client, along with their data ?
>
>The main reason I want to do this is because I have a lot of sprite based 
>projectiles to handle.
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>
>
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders

Reply via email to