had this too, and wasted an evening wondering what was goin on. I used the
SteamAPI_Shutdown() and that worked great.
thanks

On Thu, May 24, 2012 at 8:07 PM, Ryan Kistner <azuisl...@gmail.com> wrote:

> You'll have to ask Valve yourself, but to give you an idea, here's what
> Blade Symphony needed to raise through Kickstarter:
> http://www.kickstarter.com/projects/punyhuman/blade-symphony
>
> From one of their news posts they mention "... If we make our funding
> target, this means we'll be able to afford an engine license, and we'll be
> able to turn Blade Symphony into a commercial release." Which means that
> they anticipated paying for their license with a portion of that $15k. Plus
> whatever other terms of their agreement.
>
>
> On Thu, May 24, 2012 at 5:49 PM, Nick <xnicho...@gmail.com> wrote:
>
>> Anyone have an estimate the least down payment required for a license?
>>
>> On Thu, May 24, 2012 at 3:37 AM, Garry Newman <garrynew...@gmail.com>
>> wrote:
>> > Licencees have their own mailing list, I usually get good a response on
>> there...
>> >
>> > garry
>> >
>> >
>> > On Wed, May 23, 2012 at 6:58 PM, Andrew McWatters
>> > <mcwattersand...@gmail.com> wrote:
>> >> Thanks for the clarification, the licensee SDK bit is what I figured
>> >> immediately after I read the bit about filesystem_steam in Garry’s
>> post.
>> >> Besides Garry, do any of you have any positive experiences with
>> contacting
>> >> Valve over issues with the engine? I’ve never bothered trying,
>> considering
>> >> my other emails never get responses.
>> >>
>> >> Andrew McWatters
>> >>
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>> >>
>> >
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>
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