Hi guys,
 
After some experimentation I think I may have found a fix for the problem
(at least for me) ..
 
   m_ptClientEngine->ReleaseUser( m_hPipe, m_hSteamUser );
   fRc = m_ptClientEngine->BReleaseSteamPipe( m_hPipe);
// Add this line VVV
   fRc = m_ptClientEngine->BShutdownIfAllPipesClosed();
...
 
This now allows the SteamClient.DLL and Steam.DLL to be closed using 
 
...
//
delete m_ptSteamApiLoader;
m_ptSteamApiLoader = NULL;
 
 
cheers
wbeattie aka OldFart



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