Hi guys, After some experimentation I think I may have found a fix for the problem (at least for me) .. m_ptClientEngine->ReleaseUser( m_hPipe, m_hSteamUser ); fRc = m_ptClientEngine->BReleaseSteamPipe( m_hPipe); // Add this line VVV fRc = m_ptClientEngine->BShutdownIfAllPipesClosed(); ... This now allows the SteamClient.DLL and Steam.DLL to be closed using ... // delete m_ptSteamApiLoader; m_ptSteamApiLoader = NULL; cheers wbeattie aka OldFart
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