I've just found out that using the following two lines works just as good (and probably is more gracefully as to cut off the API directly).
SteamClient()->ReleaseUser( GetHSteamPipe(), GetHSteamUser() ); SteamClient()->BReleaseSteamPipe( GetHSteamPipe() ); On 25.05.2012 08:36, Chris Harris wrote: > had this too, and wasted an evening wondering what was goin on. I used > the SteamAPI_Shutdown() and that worked great. > thanks > > On Thu, May 24, 2012 at 8:07 PM, Ryan Kistner <azuisl...@gmail.com > <mailto:azuisl...@gmail.com>> wrote: > > You'll have to ask Valve yourself, but to give you an idea, here's > what Blade Symphony needed to raise through Kickstarter: > http://www.kickstarter.com/projects/punyhuman/blade-symphony > > From one of their news posts they mention "... If we make our > funding target, this means we'll be able to afford an engine > license, and we'll be able to turn Blade Symphony into a > commercial release." Which means that they anticipated paying for > their license with a portion of that $15k. Plus whatever other > terms of their agreement. > > > On Thu, May 24, 2012 at 5:49 PM, Nick <xnicho...@gmail.com > <mailto:xnicho...@gmail.com>> wrote: > > Anyone have an estimate the least down payment required for a > license? > > On Thu, May 24, 2012 at 3:37 AM, Garry Newman > <garrynew...@gmail.com <mailto:garrynew...@gmail.com>> wrote: > > Licencees have their own mailing list, I usually get good a > response on there... > > > > garry > > > > > > On Wed, May 23, 2012 at 6:58 PM, Andrew McWatters > > <mcwattersand...@gmail.com > <mailto:mcwattersand...@gmail.com>> wrote: > >> Thanks for the clarification, the licensee SDK bit is what > I figured > >> immediately after I read the bit about filesystem_steam in > Garry's post. > >> Besides Garry, do any of you have any positive experiences > with contacting > >> Valve over issues with the engine? I've never bothered > trying, considering > >> my other emails never get responses. > >> > >> Andrew McWatters > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the > list archives, > >> please visit: > >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >
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