I came across this bug in a lost coast source when working on NightFall many
years ago, a clean rebuild of the code base seemed to fix things
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Owner Nigredo Studios http://www.nigredostudios.com
>________________________________
> From: J. McBroom <jimbo...@gmail.com>
>To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com>
>Sent: Thursday, 23 August 2012 3:45 PM
>Subject: [hlcoders] Transition table overflow.
>
>We've ran into this issue, currently having it happen in our 2007 based mod.
>
>It seems to be tied to both the map we load and the precaching of the
>large amount of content in our mod (~35 player models, 30+ weapons ).
>It's happening 100% of the time when loading straight to dm_overwatch,
>it doesn't happen when we load up a small testing map that doesn't
>have much content.
>
>As soon as we get in game, there's a large amount of artifacting
>(along with a Transition table overflow. Grab Brian error), things
>rendering in the wrong order etc (http://i45.tinypic.com/255up10.jpg).
>
>We tried delaying the precaching of certain playermodels until we knew
>they were going to be used (which really isn't an ideal situation
>anyway as there's noticeable hitching when the model is loaded) and
>while this lets the map load and function normally, the error happens
>and it returns back to the broken state once we precache more content.
>
>Has anyone ran into this issue or know of any way to fix/avoid it?
>
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