Transition tables aren't related to string tables. They're used to store the renderer's state (the SHADOW section in shaders).
garry On Thu, Aug 23, 2012 at 12:08 PM, J. McBroom <jimbo...@gmail.com> wrote: > Yep, checked it out and everything looks normal, not that close to > hitting the limit of any of the stringtables and can't see any > duplicate entries. Thanks though. > > On 23 August 2012 11:49, Tobias Kammersgaard > <tobias.kammersga...@gmail.com> wrote: > > Did you try these commands to check for duplicates etc. in your string > > tables? > > > > http://pastebin.ca/878546 > > > > (Thanks to Garry for posting the snipets) > > > > - ScarT > > > > > > > > On 23 August 2012 12:46, J. McBroom <jimbo...@gmail.com> wrote: > >> > >> Gave it a shot, no luck unfortunately. > >> > >> It definitely seems like it's somehow tied to the amount of content > >> loaded, if we only precache half the models then we're fine... until > >> the rest of them are loaded at a later time and the error pops right > >> back up. It seems like both Garry's Mod and Obsidian Conflict has ran > >> into the issue in the past, being fixed by an engine update and > >> letting the user mount content "statically" respectively but still no > >> closer to finding out how to avoid running into this issue without > >> just plain loading less content. > >> > >> On 23 August 2012 10:30, Adam "amckern" McKern <amck...@yahoo.com> > wrote: > >> > I came across this bug in a lost coast source when working on > NightFall > >> > many > >> > years ago, a clean rebuild of the code base seemed to fix things > >> > > >> > > >> > -------- > >> > Owner Nigredo Studios http://www.nigredostudios.com > >> > > >> > ________________________________ > >> > From: J. McBroom <jimbo...@gmail.com> > >> > To: Discussion of Half-Life Programming > >> > <hlcoders@list.valvesoftware.com> > >> > Sent: Thursday, 23 August 2012 3:45 PM > >> > Subject: [hlcoders] Transition table overflow. > >> > > >> > We've ran into this issue, currently having it happen in our 2007 > based > >> > mod. > >> > > >> > It seems to be tied to both the map we load and the precaching of the > >> > large amount of content in our mod (~35 player models, 30+ weapons ). > >> > It's happening 100% of the time when loading straight to dm_overwatch, > >> > it doesn't happen when we load up a small testing map that doesn't > >> > have much content. > >> > > >> > As soon as we get in game, there's a large amount of artifacting > >> > (along with a Transition table overflow. Grab Brian error), things > >> > rendering in the wrong order etc (http://i45.tinypic.com/255up10.jpg > ). > >> > > >> > We tried delaying the precaching of certain playermodels until we knew > >> > they were going to be used (which really isn't an ideal situation > >> > anyway as there's noticeable hitching when the model is loaded) and > >> > while this lets the map load and function normally, the error happens > >> > and it returns back to the broken state once we precache more content. > >> > > >> > Has anyone ran into this issue or know of any way to fix/avoid it? > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > >> > > >> > > >> > > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > >> > > >> > > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > >
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