I think Brian just likes being grabbed

garry


On Thu, Aug 23, 2012 at 11:46 AM, J. McBroom <jimbo...@gmail.com> wrote:

> Gave it a shot, no luck unfortunately.
>
> It definitely seems like it's somehow tied to the amount of content
> loaded, if we only precache half the models then we're fine... until
> the rest of them are loaded at a later time and the error pops right
> back up. It seems like both Garry's Mod and Obsidian Conflict has ran
> into the issue in the past, being fixed by an engine update and
> letting the user mount content "statically" respectively but still no
> closer to finding out how to avoid running into this issue without
> just plain loading less content.
>
> On 23 August 2012 10:30, Adam "amckern" McKern <amck...@yahoo.com> wrote:
> > I came across this bug in a lost coast source when working on NightFall
> many
> > years ago, a clean rebuild of the code base seemed to fix things
> >
> >
> > --------
> > Owner Nigredo Studios http://www.nigredostudios.com
> >
> > ________________________________
> > From: J. McBroom <jimbo...@gmail.com>
> > To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com
> >
> > Sent: Thursday, 23 August 2012 3:45 PM
> > Subject: [hlcoders] Transition table overflow.
> >
> > We've ran into this issue, currently having it happen in our 2007 based
> mod.
> >
> > It seems to be tied to both the map we load and the precaching of the
> > large amount of content in our mod (~35 player models, 30+ weapons ).
> > It's happening 100% of the time when loading straight to dm_overwatch,
> > it doesn't happen when we load up a small testing map that doesn't
> > have much content.
> >
> > As soon as we get in game, there's a large amount of artifacting
> > (along with a Transition table overflow. Grab Brian error), things
> > rendering in the wrong order etc (http://i45.tinypic.com/255up10.jpg).
> >
> > We tried delaying the precaching of certain playermodels until we knew
> > they were going to be used (which really isn't an ideal situation
> > anyway as there's noticeable hitching when the model is loaded) and
> > while this lets the map load and function normally, the error happens
> > and it returns back to the broken state once we precache more content.
> >
> > Has anyone ran into this issue or know of any way to fix/avoid it?
> >
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> >
> >
> >
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> >
>
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