I think Brian just likes being grabbed garry
On Thu, Aug 23, 2012 at 11:46 AM, J. McBroom <jimbo...@gmail.com> wrote: > Gave it a shot, no luck unfortunately. > > It definitely seems like it's somehow tied to the amount of content > loaded, if we only precache half the models then we're fine... until > the rest of them are loaded at a later time and the error pops right > back up. It seems like both Garry's Mod and Obsidian Conflict has ran > into the issue in the past, being fixed by an engine update and > letting the user mount content "statically" respectively but still no > closer to finding out how to avoid running into this issue without > just plain loading less content. > > On 23 August 2012 10:30, Adam "amckern" McKern <amck...@yahoo.com> wrote: > > I came across this bug in a lost coast source when working on NightFall > many > > years ago, a clean rebuild of the code base seemed to fix things > > > > > > -------- > > Owner Nigredo Studios http://www.nigredostudios.com > > > > ________________________________ > > From: J. McBroom <jimbo...@gmail.com> > > To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com > > > > Sent: Thursday, 23 August 2012 3:45 PM > > Subject: [hlcoders] Transition table overflow. > > > > We've ran into this issue, currently having it happen in our 2007 based > mod. > > > > It seems to be tied to both the map we load and the precaching of the > > large amount of content in our mod (~35 player models, 30+ weapons ). > > It's happening 100% of the time when loading straight to dm_overwatch, > > it doesn't happen when we load up a small testing map that doesn't > > have much content. > > > > As soon as we get in game, there's a large amount of artifacting > > (along with a Transition table overflow. Grab Brian error), things > > rendering in the wrong order etc (http://i45.tinypic.com/255up10.jpg). > > > > We tried delaying the precaching of certain playermodels until we knew > > they were going to be used (which really isn't an ideal situation > > anyway as there's noticeable hitching when the model is loaded) and > > while this lets the map load and function normally, the error happens > > and it returns back to the broken state once we precache more content. > > > > Has anyone ran into this issue or know of any way to fix/avoid it? > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > >
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