The official SDK hasn't matched the game in several years.

Sent from my iPhone

On 23 Sep 2012, at 19:26, Borzh <borz...@gmail.com> wrote:

> Hi there,
>
> I just compiled my bots plugin and tested it with a new mod I created from 
> hl2dm 2007 engine version. All ok.
> But when I put my plugin into real half-life 2 deathmatch folder and run it 
> (with -insecure parameter) I got 2 problems:
>
>  - Cannot open interface FILESYSTEM_INTERFACE_VERSION IFileSystem pFileSystem.
>    I just was using it to get current directory, so it is not very important 
> but why is this happenning?
>
>  - When a map is started, I read all map entities and choose some to store 
> (so bots know where to look for health armor weapons and ammo).
>    But plugin crashes with access violation
>
>        ICollideable* pCollidable = pEdict->GetCollideable();
>        const Vector& vItemOrigin = pCollidable->GetCollisionOrigin();
>
>   when I try to access vItemOrigin, say print out x, y, z. Obviously 
> vItemOrigin is pointing at some bad memory area.
>
> Why this can be happening? All other plugin intefaces are working well, even 
> ICvar and IVDebugOverlay (console commands are working and
> also debug lines/boxes/beams).
>
> Thanks in advance,
> Boris.
>
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