I did that, and it works perfectly. But I wanted my plugin to work with
game Half-Life 2 Deathmatch as well.

2012/9/23 Tony "omega" Sergi <omegal...@gmail.com>

> the SDK Source code matches "Source SDK Base 2007", not any of the other
> ones.
> the "2006" source code matches "Source SDK Base", and no other game itself.
>
> If you want to run as if it was purely hl2mp, you need to leave it using
> AppiID 218, and then mount the hl2mp content.
>
> -Tony
>
>
>
> On Mon, Sep 24, 2012 at 3:51 AM, Asher Baker <asher...@gmail.com> wrote:
>
>> The official SDK hasn't matched the game in several years.
>>
>> Sent from my iPhone
>>
>> On 23 Sep 2012, at 19:26, Borzh <borz...@gmail.com> wrote:
>>
>> > Hi there,
>> >
>> > I just compiled my bots plugin and tested it with a new mod I created
>> from hl2dm 2007 engine version. All ok.
>> > But when I put my plugin into real half-life 2 deathmatch folder and
>> run it (with -insecure parameter) I got 2 problems:
>> >
>> >  - Cannot open interface FILESYSTEM_INTERFACE_VERSION IFileSystem
>> pFileSystem.
>> >    I just was using it to get current directory, so it is not very
>> important but why is this happenning?
>> >
>> >  - When a map is started, I read all map entities and choose some to
>> store (so bots know where to look for health armor weapons and ammo).
>> >    But plugin crashes with access violation
>> >
>> >        ICollideable* pCollidable = pEdict->GetCollideable();
>> >        const Vector& vItemOrigin = pCollidable->GetCollisionOrigin();
>> >
>> >   when I try to access vItemOrigin, say print out x, y, z. Obviously
>> vItemOrigin is pointing at some bad memory area.
>> >
>> > Why this can be happening? All other plugin intefaces are working well,
>> even ICvar and IVDebugOverlay (console commands are working and
>> > also debug lines/boxes/beams).
>> >
>> > Thanks in advance,
>> > Boris.
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>> >
>>
> -
> -Tony
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders

Reply via email to