the SDK Source code matches "Source SDK Base 2007", not any of the other ones. the "2006" source code matches "Source SDK Base", and no other game itself.
If you want to run as if it was purely hl2mp, you need to leave it using AppiID 218, and then mount the hl2mp content. -Tony On Mon, Sep 24, 2012 at 3:51 AM, Asher Baker <asher...@gmail.com> wrote: > The official SDK hasn't matched the game in several years. > > Sent from my iPhone > > On 23 Sep 2012, at 19:26, Borzh <borz...@gmail.com> wrote: > > > Hi there, > > > > I just compiled my bots plugin and tested it with a new mod I created > from hl2dm 2007 engine version. All ok. > > But when I put my plugin into real half-life 2 deathmatch folder and run > it (with -insecure parameter) I got 2 problems: > > > > - Cannot open interface FILESYSTEM_INTERFACE_VERSION IFileSystem > pFileSystem. > > I just was using it to get current directory, so it is not very > important but why is this happenning? > > > > - When a map is started, I read all map entities and choose some to > store (so bots know where to look for health armor weapons and ammo). > > But plugin crashes with access violation > > > > ICollideable* pCollidable = pEdict->GetCollideable(); > > const Vector& vItemOrigin = pCollidable->GetCollisionOrigin(); > > > > when I try to access vItemOrigin, say print out x, y, z. Obviously > vItemOrigin is pointing at some bad memory area. > > > > Why this can be happening? All other plugin intefaces are working well, > even ICvar and IVDebugOverlay (console commands are working and > > also debug lines/boxes/beams). > > > > Thanks in advance, > > Boris. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > - -Tony
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