Hm, I'll look into that. For now, I'd better ask a few more questions.How would 
I tie a set timescale to a button?How can I make the soft transition between 
real- and "slow-time"?How can I limit From: saul.renni...@gmail.com
Date: Sat, 16 Feb 2013 22:43:10 +0000
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Slow-Mo

See the host_timescale ConVar. It sets a scalar on how game time passes 
relative to real time. For example, with host_timescale 0.1, 1 game-world 
second passes in 10 real-world seconds



Kind regards,Saul Rennison


On 16 February 2013 22:18, M B <playerz...@live.com> wrote:





I'm looking for a way to use a "slow motion" feature, similar to that of 
F.E.A.R. 3/F.3.A.R., in a Source mod. Is there a way to do so?
 
e.g. https://www.youtube.com/watch?v=T-aFt5QQls0


e.g. https://www.youtube.com/watch?v=ijjU0Z5A9G0
                                          

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