Hm, I'll look into that. For now, I'd better ask a few more questions.How would I tie a set timescale to a button?How can I make the soft transition between real- and "slow-time"?How can I limit From: saul.renni...@gmail.com Date: Sat, 16 Feb 2013 22:43:10 +0000 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Slow-Mo
See the host_timescale ConVar. It sets a scalar on how game time passes relative to real time. For example, with host_timescale 0.1, 1 game-world second passes in 10 real-world seconds Kind regards,Saul Rennison On 16 February 2013 22:18, M B <playerz...@live.com> wrote: I'm looking for a way to use a "slow motion" feature, similar to that of F.E.A.R. 3/F.3.A.R., in a Source mod. Is there a way to do so? e.g. https://www.youtube.com/watch?v=T-aFt5QQls0 e.g. https://www.youtube.com/watch?v=ijjU0Z5A9G0 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
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