Thank you :) And no it isn't. Its the same result with any other mdl except if we use a proper player model.
Does this have something to do with the fact that prop models don't have any bones? We're also doing a switch to thirdperson on Team change. Not sure if this might be relevant. Best regards, Tobias Michael Zehnich <twincan...@gmail.com> hat am 24. März 2013 um 16:27 geschrieben: > Is the model compiled with $staticprop? That can cause them to stop > responding to stuff like that via code in my experience. > > Also Suicide Survival is a lot of fun. :) > > > On Sun, Mar 24, 2013 at 10:42 AM, Roman Schmid <bummz...@gmail.com > <mailto:bummz...@gmail.com> > wrote: > > > Hello HL coders > > > > We're working on a Source SDK 2007 mod (called Suicide Survival) and > > came across a problem we're unable to solve. > > > > We have a player entity, that refuses to rotate into the direction the > > player is looking. > > Interestingly enough, when we switch the entity to another .mdl file > > (one from the source SDK), it works fine. That lead us to the > > conclusion, that something might be wrong with our .mdl file... > > however, if the player changes team (and gets another .mdl file > > assigned) and then switches team again (to get the troubelsome .mdl > > assigned), it works fine, even with the .mdl that previously didn't > > work. > > > > So we're kinda baffled there and would appreciate some hints what > > might be the cause for this? > > > > Thanks in advance and best regards > > Roman > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > <https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > >
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