You likely need to take a look at the animation system. If the player's model is not a player rig, then it won't have all the pose parameters the animation code likes to do calculations on. Check out the logic m_bForceAimYaw does in PlayerAnimState.

On Sunday, March 24, 2013 12:01:55 PM, m...@tobiasbaumann.net wrote:
Thank you :)
And no it isn't. Its the same result with any other mdl except if we
use a proper player model.
Does this have something to do with the fact that prop models don't
have any bones?
We're also doing a switch to thirdperson on Team change. Not sure if
this might be relevant.
Best regards,
Tobias

Michael Zehnich <twincan...@gmail.com> hat am 24. März 2013 um 16:27
geschrieben:
Is the model compiled with $staticprop? That can cause them to stop
responding to stuff like that via code in my experience.
Also Suicide Survival is a lot of fun. :)


On Sun, Mar 24, 2013 at 10:42 AM, Roman Schmid <bummz...@gmail.com
<mailto:bummz...@gmail.com>> wrote:

    Hello HL coders

    We're working on a Source SDK 2007 mod (called Suicide Survival) and
    came across a problem we're unable to solve.

    We have a player entity, that refuses to rotate into the
    direction the
    player is looking.
    Interestingly enough, when we switch the entity to another .mdl file
    (one from the source SDK), it works fine. That lead us to the
    conclusion, that something might be wrong with our .mdl file...
    however, if the player changes team (and gets another .mdl file
    assigned) and then switches team again (to get the troubelsome .mdl
    assigned), it works fine, even with the .mdl that previously didn't
    work.

    So we're kinda baffled there and would appreciate some hints what
    might be the cause for this?

    Thanks in advance and best regards
    Roman

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