https://github.com/ValveSoftware/source-sdk-2013

That is where you want to go for the code.

-----Original Message-----
From: hlcoders-boun...@list.valvesoftware.com 
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joe Ludwig
Sent: Wednesday, June 26, 2013 3:49 PM
To: 'hlcoders@list.valvesoftware.com'
Subject: [hlcoders] Source SDK 2013 Release

http://store.steampowered.com/news/10962/

Source SDK 2013 Release

We have released an update to the Source SDK, bringing support for Mac OS X and 
Linux to mod developers and exposing the ability for virtual reality support in 
your mod. The biggest change with this update is that we are using github to 
host the source code. You will find the code here. This Source SDK 2013 release 
also includes a new license that can be foundhere. This new license allows mod 
authors to share their changes to the SDK more easily.

The other change with the Source SDK is that now Hammer and the other mod tools 
ship with their respective games instead of as part of the SDK Launcher. The 
launcher itself is being phased out, so it will disappear from your Tools list. 
You can find information about how to run the tools from the games here.

The source for this new SDK release includes the latest code for all the 
included games, and has many new features:
. The games now build and run clients on Windows, OSX, and Linux. Dedicated 
servers are supported on Windows and Linux.
. Steam Pipe (the new Steam content delivery system) is supported by the sample 
mods. Existing mods can change their gameinfo.txt to match the new format and 
gain Steam Pipe support.
. Support for Virtual Reality via the Oculus Rift has been added to the SDK. 
Running a compatible mod with -vr on the command line will run the mod in 
stereo and enable head tracking on the Rift.

You can find instructions on getting started with the new Source SDK 2013 on 
the Valve Developer Community wiki.


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