Its more a confirmation of work being done on a new source engine.


>________________________________
> From: Rodrigo 'r2d2rigo' Diaz <r2d2r...@gmail.com>
>To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com> 
>Sent: Thursday, 27 June 2013, 2:00
>Subject: Re: [hlcoders] Source SDK 2013 Release
> 
>
>
>Future engines have been designed with cross platform support in the toolchain 
>from the start.
>
>
>
>Oh my god, HL3 CONFIRMED!
>
>
>
>2013/6/27 Alfred Reynolds <alf...@valvesoftware.com>
>
>No, hammer is only available on windows and we have no plans at this time to 
>change that.
>> 
>>It is a MFC app, which is a windows only UI tech, so a port would be 
>>difficult. Future engines have been designed with cross platform support in 
>>the toolchain from the start.
>> 
>>From:hlcoders-boun...@list.valvesoftware.com 
>>[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jesse F
>>Sent: Wednesday, June 26, 2013 4:46 PM
>>To: Discussion of Half-Life Programming
>>
>>Subject: Re: [hlcoders] Source SDK 2013 Release
>> 
>>Is hammer going to work on mac and linux now? I like that I can use not VS to 
>>build the sdk now.
>> 
>>On Wed, Jun 26, 2013 at 4:44 PM, Alfred Reynolds <alf...@valvesoftware.com> 
>>wrote:
>>There is a new Source SDK Base 2013 app (one for MP and one for SP) that 
>>ships with a complete suite of the modding tools, you should use those and 
>>set a custom VPROJECT (actually, you can use the tools from any game, just 
>>set that vproject environment).
>>
>>- Alfred
>>
>>-----Original Message-----
>>From: hlcoders-boun...@list.valvesoftware.com 
>>[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Neico
>>Sent: Wednesday, June 26, 2013 4:33 PM
>>To: hlcoders@list.valvesoftware.com
>>Subject: Re: [hlcoders] Source SDK 2013 Release
>>
>>One question does appear in my mind with that tough...
>>
>>How are mods going to be able to use the tools like Hammer in the future?
>>Games ship it with themselves, but for mods there would be a
>>customizable solution needed,
>>or do you expect us to rip the tools stuff from one of the games and
>>modify it until it fits and ship it together with the mod?
>>I think that's a rather big thing that isn't covered by the news at all
>>and will have an impact if there's no solution coming soon.
>>
>>- Neico
>>
>>On 27.06.2013 01:02 GMT +2, Alfred Reynolds wrote:
>>> https://github.com/ValveSoftware/source-sdk-2013
>>>
>>> That is where you want to go for the code.
>>>
>>> -----Original Message-----
>>> From: hlcoders-boun...@list.valvesoftware.com 
>>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joe Ludwig
>>> Sent: Wednesday, June 26, 2013 3:49 PM
>>> To: 'hlcoders@list.valvesoftware.com'
>>> Subject: [hlcoders] Source SDK 2013 Release
>>>
>>> http://store.steampowered.com/news/10962/
>>>
>>> Source SDK 2013 Release
>>>
>>> We have released an update to the Source SDK, bringing support for Mac OS X 
>>> and Linux to mod developers and exposing the ability for virtual reality 
>>> support in your mod. The biggest change with this update is that we are 
>>> using github to host the source code.
 You will find the code here. This Source SDK 2013 release also includes a new 
license that can be foundhere. This new license allows mod authors to share 
their changes to the SDK more easily.
>>>
>>> The other change with the Source SDK is that now Hammer and the other mod 
>>> tools ship with their respective games instead of as part of the SDK 
>>> Launcher. The launcher itself is being phased out, so it will disappear 
>>> from your Tools list. You can find information
 about how to run the tools from the games here.
>>>
>>> The source for this new SDK release includes the latest code for all the 
>>> included games, and has many new features:
>>> . The games now build and run clients on Windows, OSX, and Linux. Dedicated 
>>> servers are supported on Windows and Linux.
>>> . Steam Pipe (the new Steam content delivery system) is supported by the 
>>> sample mods. Existing mods can change their gameinfo.txt to match the new 
>>> format and gain Steam Pipe support.
>>> . Support for Virtual Reality via the Oculus Rift has been added to the 
>>> SDK. Running a compatible mod with -vr on the command line will run the mod 
>>> in stereo and enable head tracking on the Rift.
>>>
>>> You can find instructions on getting started with the new Source SDK 2013 
>>> on the Valve Developer Community wiki.
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
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>>>
>>>
>>> _______________________________________________
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>>>
>>
>>
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>>
>> 
>>-- 
>>Jesse 
>>_______________________________________________
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>>
>>
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