*Future engines have been designed with cross platform support in the toolchain from the start.* * * Oh my god, HL3 CONFIRMED!
2013/6/27 Alfred Reynolds <alf...@valvesoftware.com> > No, hammer is only available on windows and we have no plans at this > time to change that.**** > > ** ** > > It is a MFC app, which is a windows only UI tech, so a port would be > difficult. Future engines have been designed with cross platform support in > the toolchain from the start.**** > > ** ** > > *From:* hlcoders-boun...@list.valvesoftware.com [mailto: > hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *Jesse F > *Sent:* Wednesday, June 26, 2013 4:46 PM > *To:* Discussion of Half-Life Programming > > *Subject:* Re: [hlcoders] Source SDK 2013 Release**** > > ** ** > > Is hammer going to work on mac and linux now? I like that I can use not VS > to build the sdk now.**** > > ** ** > > On Wed, Jun 26, 2013 at 4:44 PM, Alfred Reynolds <alf...@valvesoftware.com> > wrote:**** > > There is a new Source SDK Base 2013 app (one for MP and one for SP) that > ships with a complete suite of the modding tools, you should use those and > set a custom VPROJECT (actually, you can use the tools from any game, just > set that vproject environment). > > - Alfred**** > > > -----Original Message----- > From: hlcoders-boun...@list.valvesoftware.com [mailto: > hlcoders-boun...@list.valvesoftware.com] On Behalf Of Neico > Sent: Wednesday, June 26, 2013 4:33 PM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Source SDK 2013 Release > > One question does appear in my mind with that tough... > > How are mods going to be able to use the tools like Hammer in the future? > Games ship it with themselves, but for mods there would be a > customizable solution needed, > or do you expect us to rip the tools stuff from one of the games and > modify it until it fits and ship it together with the mod? > I think that's a rather big thing that isn't covered by the news at all > and will have an impact if there's no solution coming soon. > > - Neico > > On 27.06.2013 01:02 GMT +2, Alfred Reynolds wrote: > > https://github.com/ValveSoftware/source-sdk-2013 > > > > That is where you want to go for the code. > > > > -----Original Message----- > > From: hlcoders-boun...@list.valvesoftware.com [mailto: > hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joe Ludwig > > Sent: Wednesday, June 26, 2013 3:49 PM > > To: 'hlcoders@list.valvesoftware.com' > > Subject: [hlcoders] Source SDK 2013 Release > > > > http://store.steampowered.com/news/10962/ > > > > Source SDK 2013 Release > > > > We have released an update to the Source SDK, bringing support for Mac > OS X and Linux to mod developers and exposing the ability for virtual > reality support in your mod. The biggest change with this update is that we > are using github to host the source code. You will find the code here. This > Source SDK 2013 release also includes a new license that can be foundhere. > This new license allows mod authors to share their changes to the SDK more > easily. > > > > The other change with the Source SDK is that now Hammer and the other > mod tools ship with their respective games instead of as part of the SDK > Launcher. The launcher itself is being phased out, so it will disappear > from your Tools list. You can find information about how to run the tools > from the games here. > > > > The source for this new SDK release includes the latest code for all the > included games, and has many new features: > > . The games now build and run clients on Windows, OSX, and Linux. > Dedicated servers are supported on Windows and Linux. > > . Steam Pipe (the new Steam content delivery system) is supported by the > sample mods. Existing mods can change their gameinfo.txt to match the new > format and gain Steam Pipe support. > > . Support for Virtual Reality via the Oculus Rift has been added to the > SDK. Running a compatible mod with -vr on the command line will run the mod > in stereo and enable head tracking on the Rift. > > > > You can find instructions on getting started with the new Source SDK > 2013 on the Valve Developer Community wiki. > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders**** > > > > **** > > ** ** > > -- > Jesse **** > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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