*Future engines have been designed with cross platform support in the
toolchain from the start.*
*
*
Oh my god, HL3 CONFIRMED!


2013/6/27 Alfred Reynolds <alf...@valvesoftware.com>

>  No, hammer is only available on windows and we have no plans at this
> time to change that.****
>
> ** **
>
> It is a MFC app, which is a windows only UI tech, so a port would be
> difficult. Future engines have been designed with cross platform support in
> the toolchain from the start.****
>
> ** **
>
> *From:* hlcoders-boun...@list.valvesoftware.com [mailto:
> hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *Jesse F
> *Sent:* Wednesday, June 26, 2013 4:46 PM
> *To:* Discussion of Half-Life Programming
>
> *Subject:* Re: [hlcoders] Source SDK 2013 Release****
>
> ** **
>
> Is hammer going to work on mac and linux now? I like that I can use not VS
> to build the sdk now.****
>
> ** **
>
> On Wed, Jun 26, 2013 at 4:44 PM, Alfred Reynolds <alf...@valvesoftware.com>
> wrote:****
>
> There is a new Source SDK Base 2013 app (one for MP and one for SP) that
> ships with a complete suite of the modding tools, you should use those and
> set a custom VPROJECT (actually, you can use the tools from any game, just
> set that vproject environment).
>
> - Alfred****
>
>
> -----Original Message-----
> From: hlcoders-boun...@list.valvesoftware.com [mailto:
> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Neico
> Sent: Wednesday, June 26, 2013 4:33 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Source SDK 2013 Release
>
> One question does appear in my mind with that tough...
>
> How are mods going to be able to use the tools like Hammer in the future?
> Games ship it with themselves, but for mods there would be a
> customizable solution needed,
> or do you expect us to rip the tools stuff from one of the games and
> modify it until it fits and ship it together with the mod?
> I think that's a rather big thing that isn't covered by the news at all
> and will have an impact if there's no solution coming soon.
>
> - Neico
>
> On 27.06.2013 01:02 GMT +2, Alfred Reynolds wrote:
> > https://github.com/ValveSoftware/source-sdk-2013
> >
> > That is where you want to go for the code.
> >
> > -----Original Message-----
> > From: hlcoders-boun...@list.valvesoftware.com [mailto:
> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joe Ludwig
> > Sent: Wednesday, June 26, 2013 3:49 PM
> > To: 'hlcoders@list.valvesoftware.com'
> > Subject: [hlcoders] Source SDK 2013 Release
> >
> > http://store.steampowered.com/news/10962/
> >
> > Source SDK 2013 Release
> >
> > We have released an update to the Source SDK, bringing support for Mac
> OS X and Linux to mod developers and exposing the ability for virtual
> reality support in your mod. The biggest change with this update is that we
> are using github to host the source code. You will find the code here. This
> Source SDK 2013 release also includes a new license that can be foundhere.
> This new license allows mod authors to share their changes to the SDK more
> easily.
> >
> > The other change with the Source SDK is that now Hammer and the other
> mod tools ship with their respective games instead of as part of the SDK
> Launcher. The launcher itself is being phased out, so it will disappear
> from your Tools list. You can find information about how to run the tools
> from the games here.
> >
> > The source for this new SDK release includes the latest code for all the
> included games, and has many new features:
> > . The games now build and run clients on Windows, OSX, and Linux.
> Dedicated servers are supported on Windows and Linux.
> > . Steam Pipe (the new Steam content delivery system) is supported by the
> sample mods. Existing mods can change their gameinfo.txt to match the new
> format and gain Steam Pipe support.
> > . Support for Virtual Reality via the Oculus Rift has been added to the
> SDK. Running a compatible mod with -vr on the command line will run the mod
> in stereo and enable head tracking on the Rift.
> >
> > You can find instructions on getting started with the new Source SDK
> 2013 on the Valve Developer Community wiki.
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
> >
>
>
> _______________________________________________
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>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders****
>
>
>
> ****
>
> ** **
>
> --
> Jesse ****
>
> _______________________________________________
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> please visit:
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>
>
>
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