create a shortcut on your desktop and add that as target steam://rungameid/243730 (SP) and enjoy
2013/6/27 Stephen Swires <st...@swires.me> > This doesn't appear to have been fixed yet. I have also tried restarting > the Steam client. > > > > On 27 June 2013 02:07, Joe Ludwig <j...@valvesoftware.com> wrote: > >> The SDK Base apps hadn't been published yet, but that should be fixed >> now. You should see "Source SDK Base 2013 Multiplayer" and "Source SDK Base >> 2013 Singleplayer" in your tools list. Install those and your mod should >> show up. (You'll need to build it first so you have binaries to load.)*** >> * >> >> ** ** >> >> *From:* hlcoders-boun...@list.valvesoftware.com [mailto: >> hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *fuZZ RedEyes >> *Sent:* Wednesday, June 26, 2013 6:02 PM >> >> *To:* Discussion of Half-Life Programming >> *Subject:* Re: [hlcoders] Source SDK 2013 Release**** >> >> ** ** >> >> Thank for the fast reply Alfred,**** >> >> I just may have misunderstood something, cause i told about the >> equivalent of the source sdk base 2006 and 2007, but a 2013 version.**** >> >> >> The three mod templates, get from the github repository, have all a >> gameinfo.txt with a steamapp ID set to 243730.**** >> >> To me it was supposed to be the Sourcesdk Base 2013 i had mentionned. the >> hl2 steamapp id hasn't change it's always 220.**** >> >> So it a bit confuse to me, if i put the mod template into >> "steamapps/Sourcemods/" and restart steam, nothing appears.**** >> >> something goes wrong ,no ?**** >> >> //nicolas**** >> >> ** ** >> >> 2013/6/27 Alfred Reynolds <alf...@valvesoftware.com>**** >> >> The expectation is that the Singleplayer variant of the SDK Base will >> update when HL2 does, which will be reasonably rarely (i.e less than once a >> year). The MP version will more closely track the engine used by our MP >> titles (TF2, HL2DM, DoD:S, CS:S) and will update every couple of months, >> but those changes should not break backwards compatibility for games.**** >> >> **** >> >> *From:* hlcoders-boun...@list.valvesoftware.com [mailto: >> hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *fuZZ RedEyes >> *Sent:* Wednesday, June 26, 2013 5:07 PM**** >> >> >> *To:* Discussion of Half-Life Programming >> *Subject:* Re: [hlcoders] Source SDK 2013 Release**** >> >> **** >> >> Yeah Great news, and thank you Joe and Alfred for posting, here. >> Hmm, The source sdk base 2013 it not yet available from steam tools. >> How many time do you expect guys, for the steamAppID 243730 (source sdk >> 2013) to be )released on steam ? ( the Steam AppID is the one set into the >> gameinfo.txt of the template mod_hl2 /mod_episodic )**** >> >> //nicolas**** >> >> **** >> >> **** >> >> 2013/6/27 Alfred Reynolds <alf...@valvesoftware.com>**** >> >> No, hammer is only available on windows and we have no plans at this time >> to change that.**** >> >> **** >> >> It is a MFC app, which is a windows only UI tech, so a port would be >> difficult. Future engines have been designed with cross platform support in >> the toolchain from the start.**** >> >> **** >> >> *From:* hlcoders-boun...@list.valvesoftware.com [mailto: >> hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *Jesse F >> *Sent:* Wednesday, June 26, 2013 4:46 PM >> *To:* Discussion of Half-Life Programming**** >> >> >> *Subject:* Re: [hlcoders] Source SDK 2013 Release**** >> >> **** >> >> Is hammer going to work on mac and linux now? I like that I can use not >> VS to build the sdk now.**** >> >> **** >> >> On Wed, Jun 26, 2013 at 4:44 PM, Alfred Reynolds < >> alf...@valvesoftware.com> wrote:**** >> >> There is a new Source SDK Base 2013 app (one for MP and one for SP) that >> ships with a complete suite of the modding tools, you should use those and >> set a custom VPROJECT (actually, you can use the tools from any game, just >> set that vproject environment). >> >> - Alfred**** >> >> >> -----Original Message----- >> From: hlcoders-boun...@list.valvesoftware.com [mailto: >> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Neico >> Sent: Wednesday, June 26, 2013 4:33 PM >> To: hlcoders@list.valvesoftware.com >> Subject: Re: [hlcoders] Source SDK 2013 Release >> >> One question does appear in my mind with that tough... >> >> How are mods going to be able to use the tools like Hammer in the future? >> Games ship it with themselves, but for mods there would be a >> customizable solution needed, >> or do you expect us to rip the tools stuff from one of the games and >> modify it until it fits and ship it together with the mod? >> I think that's a rather big thing that isn't covered by the news at all >> and will have an impact if there's no solution coming soon. >> >> - Neico >> >> On 27.06.2013 01:02 GMT +2, Alfred Reynolds wrote: >> > https://github.com/ValveSoftware/source-sdk-2013 >> > >> > That is where you want to go for the code. >> > >> > -----Original Message----- >> > From: hlcoders-boun...@list.valvesoftware.com [mailto: >> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joe Ludwig >> > Sent: Wednesday, June 26, 2013 3:49 PM >> > To: 'hlcoders@list.valvesoftware.com' >> > Subject: [hlcoders] Source SDK 2013 Release >> > >> > http://store.steampowered.com/news/10962/ >> > >> > Source SDK 2013 Release >> > >> > We have released an update to the Source SDK, bringing support for Mac >> OS X and Linux to mod developers and exposing the ability for virtual >> reality support in your mod. The biggest change with this update is that we >> are using github to host the source code. You will find the code here. This >> Source SDK 2013 release also includes a new license that can be foundhere. >> This new license allows mod authors to share their changes to the SDK more >> easily. >> > >> > The other change with the Source SDK is that now Hammer and the other >> mod tools ship with their respective games instead of as part of the SDK >> Launcher. The launcher itself is being phased out, so it will disappear >> from your Tools list. You can find information about how to run the tools >> from the games here. >> > >> > The source for this new SDK release includes the latest code for all >> the included games, and has many new features: >> > . The games now build and run clients on Windows, OSX, and Linux. >> Dedicated servers are supported on Windows and Linux. >> > . Steam Pipe (the new Steam content delivery system) is supported by >> the sample mods. Existing mods can change their gameinfo.txt to match the >> new format and gain Steam Pipe support. >> > . Support for Virtual Reality via the Oculus Rift has been added to the >> SDK. Running a compatible mod with -vr on the command line will run the mod >> in stereo and enable head tracking on the Rift. >> > >> > You can find instructions on getting started with the new Source SDK >> 2013 on the Valve Developer Community wiki. >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> > >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders**** >> >> >> >> **** >> >> **** >> >> -- >> Jesse **** >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders**** >> >> **** >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> **** >> >> ** ** >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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