Hey James, Have you taken a look at the Night Vision article on the VDC? It's implementation was made for Source 2006 if I'm not mistaken but it may be of some help since the effect itself is just a screen overlay and shaders (With full source in the article).
https://developer.valvesoftware.com/wiki/Vision_Nocturna On Wed, Jul 24, 2013 at 5:41 PM, James Marchant <james.march...@live.com>wrote: > Nobody got any ideas on this? Pretty stumped here... > > ------------------------------ > From: james.march...@live.com > To: hlcoders@list.valvesoftware.com > Date: Sat, 20 Jul 2013 15:30:01 +0100 > Subject: [hlcoders] Fullbright or similar in render target pass > > > Hello there. I'm looking at making a camcorder type effect on a v_model > where I'm using render targets much like the func_monitors do in HL2 to > project the screen onto the camera's LCD screen. However, because the > camera needs a night vision effect on its screen, I was wondering how to > render a light specifically and only during the camera's render target > pass. Considering the level is pretty much pitch black, I was thinking of > using a large dynamic light that's killed on the normal render pass after, > but it produces very strange results. It can also bleed into the normal > render pass so the level gets illuminated when not looking at the camera > screen. > > Hope I've explained myself well. Anyone got any ideas? Much appreciated! > > James > > _______________________________________________ To unsubscribe, edit your > list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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