Keep in mind that code was designed for single player. If this is coop or
online, then please test it out :)
Sincerely
Adam McKern
KAP Candidate for Mitchel (Castle Hill)
>________________________________
> From: Nick <xnicho...@gmail.com>
>To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com>
>Sent: Saturday, 27 July 2013 7:48 AM
>Subject: Re: [hlcoders] Fullbright or similar in render target pass
>
>
>
>looks good!
>
>all
>
>//nightfall - amckern - amck...@yahoo.com //NightVision
did was set
>
>cvar->FindVar("mat_fullbright")->SetValue(1);
>
>
>on clientside
>
>
>
>
>
>On Wed, Jul 24, 2013 at 6:00 PM, Daniel Glenn <dgl...@bit-cubed.com> wrote:
>
>Hey James,
>>
>>
>>Have you taken a look at the Night Vision article on the VDC? It's
>>implementation was made for Source 2006 if I'm not mistaken but it may be of
>>some help since the effect itself is just a screen overlay and shaders (With
>>full source in the article).
>>
>>
>>https://developer.valvesoftware.com/wiki/Vision_Nocturna
>>
>>
>>
>>
>>On Wed, Jul 24, 2013 at 5:41 PM, James Marchant <james.march...@live.com>
>>wrote:
>>
>>Nobody got any ideas on this? Pretty stumped here...
>>>
>>>
>>>
>>>________________________________
>>>From: james.march...@live.com
>>>To: hlcoders@list.valvesoftware.com
>>>Date: Sat, 20 Jul 2013 15:30:01 +0100
>>>Subject: [hlcoders] Fullbright or similar in render target pass
>>>
>>>
>>>
>>>Hello there. I'm looking at making a camcorder type effect on a v_model
>>>where I'm using render targets much like the func_monitors do in HL2 to
>>>project the screen onto the camera's LCD screen. However, because the camera
>>>needs a night vision effect on its screen, I was wondering how to render a
>>>light specifically and only during the camera's render target pass.
>>>Considering the level is pretty much pitch black, I was thinking of using a
>>>large dynamic light that's killed on the normal render pass after, but it
>>>produces very strange results. It can also bleed into the normal render pass
>>>so the level gets illuminated when not looking at the camera screen.
>>>
>>>
>>>Hope I've explained myself well. Anyone got any ideas? Much appreciated!
>>>
>>>
>>>James
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>>>
>>>
>>>
>>
>>_______________________________________________
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>>
>>
>>
>
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>
>
>
>
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