looks good! all
//nightfall - amckern - amck...@yahoo.com//NightVision did was set cvar->FindVar("mat_fullbright")->SetValue(1); on clientside On Wed, Jul 24, 2013 at 6:00 PM, Daniel Glenn <dgl...@bit-cubed.com> wrote: > Hey James, > > Have you taken a look at the Night Vision article on the VDC? It's > implementation was made for Source 2006 if I'm not mistaken but it may be > of some help since the effect itself is just a screen overlay and shaders > (With full source in the article). > > https://developer.valvesoftware.com/wiki/Vision_Nocturna > > > On Wed, Jul 24, 2013 at 5:41 PM, James Marchant > <james.march...@live.com>wrote: > >> Nobody got any ideas on this? Pretty stumped here... >> >> ------------------------------ >> From: james.march...@live.com >> To: hlcoders@list.valvesoftware.com >> Date: Sat, 20 Jul 2013 15:30:01 +0100 >> Subject: [hlcoders] Fullbright or similar in render target pass >> >> >> Hello there. I'm looking at making a camcorder type effect on a v_model >> where I'm using render targets much like the func_monitors do in HL2 to >> project the screen onto the camera's LCD screen. However, because the >> camera needs a night vision effect on its screen, I was wondering how to >> render a light specifically and only during the camera's render target >> pass. Considering the level is pretty much pitch black, I was thinking of >> using a large dynamic light that's killed on the normal render pass after, >> but it produces very strange results. It can also bleed into the normal >> render pass so the level gets illuminated when not looking at the camera >> screen. >> >> Hope I've explained myself well. Anyone got any ideas? Much appreciated! >> >> James >> >> _______________________________________________ To unsubscribe, edit your >> list preferences, or view the list archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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