Especially since Unity just released a proper 2D version. Make a game entirely in VGUI code for "fun" :D
On Sat, Nov 16, 2013 at 8:49 PM, Tony "omega" Sergi <omegal...@gmail.com>wrote: > You could easily do it, I just don't understand why you'd bother because > it's just overkill. > > You'd be better off just using something like Unity, or making it from > scratch. > > > On Sun, Nov 17, 2013 at 10:06 AM, Phlox Icon <phloxi...@gmail.com> wrote: > >> I want to make a game in a similar style to The Binding of Isaac >> (screenshot: >> http://static.giantbomb.com/uploads/original/8/81005/2021303-i7.png ) >> but leaning heavily on multiplayer. The Binding of Isaac is a 2D sprite >> based game. I have years of experience with the Source Engine and I know it >> has very robust multiplayer facilities so I'd like to use it for my game. >> I'm aware that the engine really isn't designed for a 2D game at all but >> I'm wondering how hard it might be to make it work for such a game. I was >> wondering if you could: 1) tell me any 2D game that has ever used the >> Source Engine, 2) give me any tips on how it might be done leveraging as >> much of the existing engine as possible, or 3) tell me if it's just such an >> awful idea that it shouldn't be attempted at all. >> >> Thanks. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > > > -- > -Tony > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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