Especially since Unity just released a proper 2D version.

Make a game entirely in VGUI code for "fun" :D


On Sat, Nov 16, 2013 at 8:49 PM, Tony "omega" Sergi <omegal...@gmail.com>wrote:

> You could easily do it, I just don't understand why you'd bother because
> it's just overkill.
>
> You'd be better off just using something like Unity, or making it from
> scratch.
>
>
> On Sun, Nov 17, 2013 at 10:06 AM, Phlox Icon <phloxi...@gmail.com> wrote:
>
>> I want to make a game in a similar style to The Binding of Isaac
>> (screenshot:
>> http://static.giantbomb.com/uploads/original/8/81005/2021303-i7.png )
>> but leaning heavily on multiplayer. The Binding of Isaac is a 2D sprite
>> based game. I have years of experience with the Source Engine and I know it
>> has very robust multiplayer facilities so I'd like to use it for my game.
>> I'm aware that the engine really isn't designed for a 2D game at all but
>> I'm wondering how hard it might be to make it work for such a game. I was
>> wondering if you could: 1) tell me any 2D game that has ever used the
>> Source Engine, 2) give me any tips on how it might be done leveraging as
>> much of the existing engine as possible, or 3) tell me if it's just such an
>> awful idea that it shouldn't be attempted at all.
>>
>> Thanks.
>>
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>>
>
>
> --
> -Tony
>
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