Well to be fair, Source does have the advantage that it comes with a full set of assets - textures, sounds, animated models and everything, you just need to code. Sure, Unity has free stuff in its asset store, but I find it easier to get started with a Source mod, personally.
Kind regards, Radimir From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Michael Zehnich Sent: Sunday, November 17, 2013 2:58 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] How hard would it be to make a 2D game in Source? Especially since Unity just released a proper 2D version. Make a game entirely in VGUI code for "fun" :D On Sat, Nov 16, 2013 at 8:49 PM, Tony "omega" Sergi <omegal...@gmail.com> wrote: You could easily do it, I just don't understand why you'd bother because it's just overkill. You'd be better off just using something like Unity, or making it from scratch. On Sun, Nov 17, 2013 at 10:06 AM, Phlox Icon <phloxi...@gmail.com> wrote: I want to make a game in a similar style to The Binding of Isaac (screenshot: http://static.giantbomb.com/uploads/original/8/81005/2021303-i7.png ) but leaning heavily on multiplayer. The Binding of Isaac is a 2D sprite based game. I have years of experience with the Source Engine and I know it has very robust multiplayer facilities so I'd like to use it for my game. I'm aware that the engine really isn't designed for a 2D game at all but I'm wondering how hard it might be to make it work for such a game. I was wondering if you could: 1) tell me any 2D game that has ever used the Source Engine, 2) give me any tips on how it might be done leveraging as much of the existing engine as possible, or 3) tell me if it's just such an awful idea that it shouldn't be attempted at all. Thanks. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders -- -Tony _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
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