Who knows what VAC does or doesn't do, I can't comment on that. Here's what
I can comment on:

Valve knows that people develop custom client.dll's for their engines.
Changes to client.dll for custom games are intended behavior.

VAC is an arms race that has progressed very much past modifying DLL's.
I've not the foggiest idea what hack creators do now, but I don't imagine
it has much to do with patching DLL's on the hard drive.

Run in -debug mode and all of these worries go away.

Long story short, don't worry too much about it.


2014-02-28 22:40 GMT+01:00 Foo Bar <fooba...@gmail.com>:

> Hi there,
>
> I'm doing some work on a mod.  Nothing substantial has been changed so
> far, but my build is different than the current production release of the
> client and server dlls.   Console shows
>
> Your .dll [bin\client.dll] differs from the server's.
>
> as expected.
>
> Am I running the risk of a VAC ban if I connect to servers using my
> modified build?
>
> Thanks
>
> foo
>
>
>
>
>
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>
>


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