it says it differs because on the dedicated server, it has a different copy of the client.dll.
and vac doesn't even take effect unless binaries are digitally signed. On Sat, Mar 1, 2014 at 8:30 AM, Ryan Stecker <voidedwea...@gmail.com> wrote: > VAC doesn't operate on sourcemods, you're free to do whatever you like. > > > https://github.com/ValveSoftware/source-sdk-2013/issues/76#issuecomment-21562961 > > > On Fri, Feb 28, 2014 at 3:51 PM, Jorge Rodriguez <bs.v...@gmail.com>wrote: > >> Who knows what VAC does or doesn't do, I can't comment on that. Here's >> what I can comment on: >> >> Valve knows that people develop custom client.dll's for their engines. >> Changes to client.dll for custom games are intended behavior. >> >> VAC is an arms race that has progressed very much past modifying DLL's. >> I've not the foggiest idea what hack creators do now, but I don't imagine >> it has much to do with patching DLL's on the hard drive. >> >> Run in -debug mode and all of these worries go away. >> >> Long story short, don't worry too much about it. >> >> >> 2014-02-28 22:40 GMT+01:00 Foo Bar <fooba...@gmail.com>: >> >>> Hi there, >>> >>> I'm doing some work on a mod. Nothing substantial has been changed so >>> far, but my build is different than the current production release of the >>> client and server dlls. Console shows >>> >>> Your .dll [bin\client.dll] differs from the server's. >>> >>> as expected. >>> >>> Am I running the risk of a VAC ban if I connect to servers using my >>> modified build? >>> >>> Thanks >>> >>> foo >>> >>> >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> >> >> -- >> Jorge "Vino" RodrÃguez >> [ Tw <http://twitter.com/vinobs> | Fb <http://www.facebook.com/bsvino> | >> G+ <http://www.google.com/profiles/bs.vino> | Ht<http://vinoisnotouzo.com>] >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > -- -Tony
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