VAC doesn't operate on sourcemods, you're free to do whatever you like.

https://github.com/ValveSoftware/source-sdk-2013/issues/76#issuecomment-21562961


On Fri, Feb 28, 2014 at 3:51 PM, Jorge Rodriguez <bs.v...@gmail.com> wrote:

> Who knows what VAC does or doesn't do, I can't comment on that. Here's
> what I can comment on:
>
> Valve knows that people develop custom client.dll's for their engines.
> Changes to client.dll for custom games are intended behavior.
>
> VAC is an arms race that has progressed very much past modifying DLL's.
> I've not the foggiest idea what hack creators do now, but I don't imagine
> it has much to do with patching DLL's on the hard drive.
>
> Run in -debug mode and all of these worries go away.
>
> Long story short, don't worry too much about it.
>
>
> 2014-02-28 22:40 GMT+01:00 Foo Bar <fooba...@gmail.com>:
>
>> Hi there,
>>
>> I'm doing some work on a mod.  Nothing substantial has been changed so
>> far, but my build is different than the current production release of the
>> client and server dlls.   Console shows
>>
>> Your .dll [bin\client.dll] differs from the server's.
>>
>> as expected.
>>
>> Am I running the risk of a VAC ban if I connect to servers using my
>> modified build?
>>
>> Thanks
>>
>> foo
>>
>>
>>
>>
>>
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>
>
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> Jorge "Vino" Rodríguez
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