VAC doesn't operate on sourcemods, you're free to do whatever you like. https://github.com/ValveSoftware/source-sdk-2013/issues/76#issuecomment-21562961
On Fri, Feb 28, 2014 at 3:51 PM, Jorge Rodriguez <bs.v...@gmail.com> wrote: > Who knows what VAC does or doesn't do, I can't comment on that. Here's > what I can comment on: > > Valve knows that people develop custom client.dll's for their engines. > Changes to client.dll for custom games are intended behavior. > > VAC is an arms race that has progressed very much past modifying DLL's. > I've not the foggiest idea what hack creators do now, but I don't imagine > it has much to do with patching DLL's on the hard drive. > > Run in -debug mode and all of these worries go away. > > Long story short, don't worry too much about it. > > > 2014-02-28 22:40 GMT+01:00 Foo Bar <fooba...@gmail.com>: > >> Hi there, >> >> I'm doing some work on a mod. Nothing substantial has been changed so >> far, but my build is different than the current production release of the >> client and server dlls. Console shows >> >> Your .dll [bin\client.dll] differs from the server's. >> >> as expected. >> >> Am I running the risk of a VAC ban if I connect to servers using my >> modified build? >> >> Thanks >> >> foo >> >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > > > -- > Jorge "Vino" RodrÃguez > [ Tw <http://twitter.com/vinobs> | Fb <http://www.facebook.com/bsvino> | > G+ <http://www.google.com/profiles/bs.vino> | Ht<http://vinoisnotouzo.com>] > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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