Quick side note, but you can wrap std::min/max in parenthesis to prevent
macro expansion. It's not pretty but it works:

(std::max)(a, b);


On Fri, Jul 18, 2014 at 11:33 AM, Tony "omega" Sergi <omegal...@gmail.com>
wrote:

> I don't understand why you need to use stl at all.. when the reason why
> it's incompatible, is because pretty much every use of stl has been wrapped
> by valve functions in order to tie it all into the memory manager. tier1 is
> full of engine compatible containers and whatnot for anything you could
> need to do.
>
>
> On Fri, Jul 18, 2014 at 9:20 PM, Borzh <borz...@gmail.com> wrote:
>
>> I had to undefine it, undefine MINMAX_H also, so it could be included
>> after that and then include minmax.h manually.
>> Anyway it is ugly solution and macros should be written in uppercase to
>> not confuse with methods.
>>
>>
>> 2014-07-17 21:25 GMT-03:00 Dexter Haslem <dexter.has...@gmail.com>:
>>
>> why not just undefine it before STL headers?
>>>
>>> On Thu, Jul 17, 2014 at 11:33 AM, Borzh <borz...@gmail.com> wrote:
>>> > Hello all,
>>> >
>>> > I propose using template functions in minmax.h instead of defines. Or
>>> at
>>> > least use uppercase letters for macros.
>>> >
>>> > It has been discussed a lot of times:
>>> > - windows.h defines min/max, it is ugly, ok but I thought Valve is not
>>> > Microsoft. At least for Windows you can #define NOMINMAX before include
>>> > windows.h.
>>> >
>>> > - Valve's minmax.h defines min/max and you can't use STL because it
>>> tries to
>>> > apply macros to std::min and std::max which breaks everything!!! Can't
>>> avoid
>>> > it, because Valve use this macros everywhere!!!
>>> >
>>> > If someone from Valve is reading this, please do something, it is
>>> awful !!!
>>> >
>>> > Thanks,
>>> > Boris.
>>> >
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>>> >
>>> >
>>>
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>>
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>>
>
>
> --
> -Tony
>
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