Not bad. I was thinking about the Microsoft STL implementation when I wrote
that but still good to know.
El jul 27, 2014 1:12 PM, "AnAkIn" <anakin...@gmail.com> escribió:

> I did a quick benchmark on linux with gcc 4.9.1/clang 3.4.2, and it looks
> like std::vector is actually faster than CUtlVector when inserting 100000
> elements:
> CUtlVector: 9021 µs
> std::vector: 4456 µs
> It's faster as well when removing the first 1000:
> CUtlVector: 88 µs
> std::vector: 39 µs
>
> It may have been true 10 years ago that Valve's STL was faster than the
> system's one, but I doubt it is today.
>
>
> 2014-07-19 18:12 GMT+02:00 Jorge Rodriguez <bs.v...@gmail.com>:
>
>> This may not convince you to use it but in fact valves template library
>> is faster than STL. It has a few gotchas as far as usage goes but standard
>> STL implementations tend to be somewhat slow especially in debug mode.
>> El jul 18, 2014 1:27 PM, "Borzh" <borz...@gmail.com> escribió:
>>
>> I just include <algorithm> and that breaks everything (I don't need to
>>> use min/max of course).
>>> I just was writing external plugin for source and I don't really know
>>> all valve internals.
>>> Just prefer use STL, which I know is an awesome (and well tested in all
>>> ways) library.
>>>
>>>
>>> 2014-07-18 16:48 GMT-03:00 Skyler York <sky...@gmail.com>:
>>>
>>>> Quick side note, but you can wrap std::min/max in parenthesis to
>>>> prevent macro expansion. It's not pretty but it works:
>>>>
>>>> (std::max)(a, b);
>>>>
>>>>
>>>> On Fri, Jul 18, 2014 at 11:33 AM, Tony "omega" Sergi <
>>>> omegal...@gmail.com> wrote:
>>>>
>>>>> I don't understand why you need to use stl at all.. when the reason
>>>>> why it's incompatible, is because pretty much every use of stl has been
>>>>> wrapped by valve functions in order to tie it all into the memory manager.
>>>>> tier1 is full of engine compatible containers and whatnot for anything you
>>>>> could need to do.
>>>>>
>>>>>
>>>>> On Fri, Jul 18, 2014 at 9:20 PM, Borzh <borz...@gmail.com> wrote:
>>>>>
>>>>>> I had to undefine it, undefine MINMAX_H also, so it could be included
>>>>>> after that and then include minmax.h manually.
>>>>>> Anyway it is ugly solution and macros should be written in uppercase
>>>>>> to not confuse with methods.
>>>>>>
>>>>>>
>>>>>> 2014-07-17 21:25 GMT-03:00 Dexter Haslem <dexter.has...@gmail.com>:
>>>>>>
>>>>>> why not just undefine it before STL headers?
>>>>>>>
>>>>>>> On Thu, Jul 17, 2014 at 11:33 AM, Borzh <borz...@gmail.com> wrote:
>>>>>>> > Hello all,
>>>>>>> >
>>>>>>> > I propose using template functions in minmax.h instead of defines.
>>>>>>> Or at
>>>>>>> > least use uppercase letters for macros.
>>>>>>> >
>>>>>>> > It has been discussed a lot of times:
>>>>>>> > - windows.h defines min/max, it is ugly, ok but I thought Valve is
>>>>>>> not
>>>>>>> > Microsoft. At least for Windows you can #define NOMINMAX before
>>>>>>> include
>>>>>>> > windows.h.
>>>>>>> >
>>>>>>> > - Valve's minmax.h defines min/max and you can't use STL because
>>>>>>> it tries to
>>>>>>> > apply macros to std::min and std::max which breaks everything!!!
>>>>>>> Can't avoid
>>>>>>> > it, because Valve use this macros everywhere!!!
>>>>>>> >
>>>>>>> > If someone from Valve is reading this, please do something, it is
>>>>>>> awful !!!
>>>>>>> >
>>>>>>> > Thanks,
>>>>>>> > Boris.
>>>>>>> >
>>>>>>> > _______________________________________________
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>>>>>>> >
>>>>>>> >
>>>>>>>
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>>>>>>
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>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> -Tony
>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>>
>>>>>
>>>>
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>>>>
>>>
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>>
>
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