Not bad. I was thinking about the Microsoft STL implementation when I wrote that but still good to know. El jul 27, 2014 1:12 PM, "AnAkIn" <anakin...@gmail.com> escribió:
> I did a quick benchmark on linux with gcc 4.9.1/clang 3.4.2, and it looks > like std::vector is actually faster than CUtlVector when inserting 100000 > elements: > CUtlVector: 9021 µs > std::vector: 4456 µs > It's faster as well when removing the first 1000: > CUtlVector: 88 µs > std::vector: 39 µs > > It may have been true 10 years ago that Valve's STL was faster than the > system's one, but I doubt it is today. > > > 2014-07-19 18:12 GMT+02:00 Jorge Rodriguez <bs.v...@gmail.com>: > >> This may not convince you to use it but in fact valves template library >> is faster than STL. It has a few gotchas as far as usage goes but standard >> STL implementations tend to be somewhat slow especially in debug mode. >> El jul 18, 2014 1:27 PM, "Borzh" <borz...@gmail.com> escribió: >> >> I just include <algorithm> and that breaks everything (I don't need to >>> use min/max of course). >>> I just was writing external plugin for source and I don't really know >>> all valve internals. >>> Just prefer use STL, which I know is an awesome (and well tested in all >>> ways) library. >>> >>> >>> 2014-07-18 16:48 GMT-03:00 Skyler York <sky...@gmail.com>: >>> >>>> Quick side note, but you can wrap std::min/max in parenthesis to >>>> prevent macro expansion. It's not pretty but it works: >>>> >>>> (std::max)(a, b); >>>> >>>> >>>> On Fri, Jul 18, 2014 at 11:33 AM, Tony "omega" Sergi < >>>> omegal...@gmail.com> wrote: >>>> >>>>> I don't understand why you need to use stl at all.. when the reason >>>>> why it's incompatible, is because pretty much every use of stl has been >>>>> wrapped by valve functions in order to tie it all into the memory manager. >>>>> tier1 is full of engine compatible containers and whatnot for anything you >>>>> could need to do. >>>>> >>>>> >>>>> On Fri, Jul 18, 2014 at 9:20 PM, Borzh <borz...@gmail.com> wrote: >>>>> >>>>>> I had to undefine it, undefine MINMAX_H also, so it could be included >>>>>> after that and then include minmax.h manually. >>>>>> Anyway it is ugly solution and macros should be written in uppercase >>>>>> to not confuse with methods. >>>>>> >>>>>> >>>>>> 2014-07-17 21:25 GMT-03:00 Dexter Haslem <dexter.has...@gmail.com>: >>>>>> >>>>>> why not just undefine it before STL headers? >>>>>>> >>>>>>> On Thu, Jul 17, 2014 at 11:33 AM, Borzh <borz...@gmail.com> wrote: >>>>>>> > Hello all, >>>>>>> > >>>>>>> > I propose using template functions in minmax.h instead of defines. >>>>>>> Or at >>>>>>> > least use uppercase letters for macros. >>>>>>> > >>>>>>> > It has been discussed a lot of times: >>>>>>> > - windows.h defines min/max, it is ugly, ok but I thought Valve is >>>>>>> not >>>>>>> > Microsoft. At least for Windows you can #define NOMINMAX before >>>>>>> include >>>>>>> > windows.h. >>>>>>> > >>>>>>> > - Valve's minmax.h defines min/max and you can't use STL because >>>>>>> it tries to >>>>>>> > apply macros to std::min and std::max which breaks everything!!! >>>>>>> Can't avoid >>>>>>> > it, because Valve use this macros everywhere!!! >>>>>>> > >>>>>>> > If someone from Valve is reading this, please do something, it is >>>>>>> awful !!! >>>>>>> > >>>>>>> > Thanks, >>>>>>> > Boris. >>>>>>> > >>>>>>> > _______________________________________________ >>>>>>> > To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, >>>>>>> > please visit: >>>>>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> > >>>>>>> > >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> -Tony >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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