I have a guide on the sdk group hub page on steam for setting up a single
player mod. If you don't need to port any code just skip pretty much the
first half and copy paste the .dlls from the sdk 2013 single player folder
for ep2 instead.
On Aug 7, 2014 1:30 AM, "Peter Urbanics" <purban...@hotmail.com> wrote:

>  Dear HLCoders,
>
>
>
> It's been exactly 2 years since I have not touched my MOD because I
> decided it was finished and will release it as soon as I get the last few
> graffiti and smack those on some walls.
>
> Finally I have them, YAY!
>
>
>
> http://www.moddb.com/mods/hangover
>
>
>
> But as I feared all along a lot has changed in the Source world in two
> years and now after fooling around for several days and trying various,
> said to work solutions, I still can't get the MOD to run, if I manage to
> start Hammer, models are missing, the VBCT compile tool does not see the
> MOD, etc.
>
> ARGH!  :-(
>
>
>
> I'm confused now as there is so much different info out there (some
> already outdated) about how to convert your MOD to Source SDK 2013 or start
> Hammer differently, edit various txt files… I'm not even sure I need to
> convert or what exactly I should be doing to get this back up running. I
> fear I'm not seeing the forest from the tree and all this should be much
> easier.
>
>
>
> It was a simple Orange Box MOD with no code modification.
>
>
> *Is there anybody out there with experience in sorting this kind of crap
> out?*
>
> *Anybody willing to take a look?*
>
>
>
> I am so close to releasing the MOD, just need to get this sorted out.
>
> It all worked perfectly 2 years ago, so I am sure there is not much other
> crap going on in the MOD, just this SDK change needs some love to get it
> running again.
>
>
> I hope this makes sense to someone with experience in this.
>
> It's all gray for me. I just want to design!!!
>
>
>
> Any help would be very much appreciated.
>
> Thanks in advance,
>
> Peter Urbanics
>
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