Thanks Jesse,
I found it: http://steamcommunity.com/sharedfiles/filedetails/?id=232923055I'll 
try that out and let you know what happened ... soon.
Just to make this a bit clearer for me: I have to set up a new MOD and then 
copy all the content stuff from my old MOD into it?Is this how it has to be 
done? Isn't there a convert or something?And why do I need to go to this new 
SDK 2013 anyway, can't I just get my old MOD working and release it for people 
to play who have HL2?
Thanks,Peter
Date: Thu, 7 Aug 2014 06:47:20 -0500
From: wazanato...@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Getting back to my MOD after 2 years‏

I have a guide on the sdk group hub page on steam for setting up a single 
player mod. If you don't need to port any code just skip pretty much the first 
half and copy paste the .dlls from the sdk 2013 single player folder for ep2 
instead. 

On Aug 7, 2014 1:30 AM, "Peter Urbanics" <purban...@hotmail.com> wrote:







Dear HLCoders,
 
It's been exactly 2 years since I have not touched my MOD because I decided it 
was finished and will release it as soon as I get the last few graffiti and 
smack those on some walls.

Finally I have them, YAY!
 
http://www.moddb.com/mods/hangover
 
But as I feared all along a lot has changed in the Source world in two years 
and now after fooling around for several days and trying various, said to work 
solutions, I still can't get the MOD to run, if I manage to start Hammer, 
models are missing, the VBCT compile tool does not see the MOD, etc.

ARGH!  :-(
 
I'm confused now as there is so much different info out there (some already 
outdated) about how to convert your MOD to Source SDK 2013 or start Hammer 
differently, edit various txt files… I'm not even sure I need to convert or 
what exactly I should be doing to get this back up running. I fear I'm not 
seeing the forest from the tree and all this should be much easier.

 
It was a simple Orange Box MOD with no code modification.


Is there anybody out there with experience in sorting this kind of crap out?
Anybody willing to take a look?

 
I am so close to releasing the MOD, just need to get this sorted out.
It all worked perfectly 2 years ago, so I am sure there is not much other crap 
going on in the MOD, just this SDK change needs some love to get it running 
again.



I hope this makes sense to someone with experience in this. 
It's all gray for me. I just want to design!!!

 
Any help would be very much appreciated. 
Thanks in advance,
Peter Urbanics

                                          

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