Hi list,

 

The weirdness in our mod (SDK 2013 MP based) doesn't stop at the sounds (see
my other post titled "Sound issues"). Everything's been working fine until
just recently (I don't know exactly when it started), when killing an enemy
randomly crashes the killer's or the killed player's client. It does not
happen with every kill and cannot be traced back to any specific weapon. The
crash does not produce a memory dump in <Steam>\dumps and the stack trace VS
comes up with Is not too helpful at all. There were two crashes where the
stack trace actually contained some SDK code (different files and lines each
time, but related to playing animations; not in our mod's code). However,
all other crashes just show ntdll.dll as the only item in the stack trace
with a function usually related to dll loading.

 

Has anyone seen these issue as well?

 

Jan

 

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